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Magic: Lunar Magic Spells

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Lunar Magic Spells

Lunar Magic is an elite yet different type of magic, for it offers support rather than attack. It is for only the strongest magicians and those who have completed the Lunar Diplomacy Quest.

There are three types of spells in Lunar Magic: Healing Spells, Teleportation Spells, and Support & Skill Related-Spells. They are covered below.

Please Note: There are several spells in Lunar Magic that can be cast on other players. These spells cannot be cast in single combat Wilderness areas. Also, for those spells to work, both parties (the spellcaster and the target) must have accept aid turned on.

Healing & Curing Spells

Spell
Level
Runes Required
EXP
Effect
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Cure Other
68
65
Cures all poison effects of another player
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Cure Me
71
69
Cures all poison effects of spellcaster
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Cure Group
74
74
Cures all poison effects of anyone in the area surrounding the spellcaster
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Heal Other
92
101
Some hitpoints transferred from spellcaster to target *
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Heal Group
95
124
Some hitpoints transferred to others in the area surrounding the spellcaster *


* - These spells will only transfer hitpoints to other players if they have lowered hitpoints.

Support & Skill-Related Spells

Spell
Level
Runes Required
EXP
Effect
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Bake Pie
65
60 + Relevant Cooking XP for pie
When cast, this spell will cook any unbaked pies in your inventory
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Cure Plant
66
60
Target farming patch cured of disease
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Monster Examine *
66
61
Tells you the hitpoints and maximum hit of any monster this spell is cast on, as well as if it is a Slayer monster and if it is immune to poison
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NPC Contact *
67
63
This spell allows you to commune with certain NPC's when cast, such as slayer masters
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Humidify *
68
65
Will fill all empty water vessels in your inventory when cast, excluding certain quest-related vessels
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Hunter Kit *
71
70
Supplies you with a noose, butterfly net, bird snare, noose wand, rabbit snare, teasing stick and torch
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Stat Spy *
75
76
Gives you a list of all skills of any player this spell is cast on
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Superglass Make
77
78, +10 Crafting XP per Glass
This spell allows you to make glass without a furnace. All glass ingrediants are still required.
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Dream *
79
82
When cast, you are 'put to sleep', and your hitpoints will recover much more quickly; while sleeping, you cannot move or do anything - clicking on anything will wake you up
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String Jewelry
80
83, +4 Crafting XP per amulet
This spells allows you to string unstrug amulets without a ball of wool
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Stat Restore Pot Share
81
84
When cast on a stat, super stat, prayer, or energy potion, it will share the effects with up to 4 other players in that area
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Magic Imbue
82
86
When cast, the spellcaster has the power to combine runes for a short time
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Fertile Soil
83
87, +18 Farming XP
When cast on a farming patch, this spell will fertilise the soil with supercompost
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Boost Potion Share
84
88
When cast on any skill boosting potion (magic potion, attack potion, etc.), the potion will be shared with up to four others in the area
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Plank Make *
86
90
Converts one set of logs into one plank; coin amount required depends on type of log (wood - 70; oak - 175; teak - 350; mahogany - 1050)
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Energy Transfer
91
100
When cast, the spellcaster is damaged a little, but special attack and run energy is transfered to the target
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Vengeance Other
93
108
When cast on your target, they are given the power of Vengeance *
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Vengeance
94
112
This spell gives the spellcaster the power of Vengeance **
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Spellbook Swap *
96
130
Swaps your spellbook to another spellbook long enough to cast one spell from that spellbook; must have required runes


* - You must have completed the Dream Mentor quest to cast this spell

** - When someone has the power of Vengeance, anything that attacks them will receive a large percentage of the damage they inflict with their first attack. (Vengeance is similar to the effect of the Ring of Recoil, but more powerful).

Teleportation Spells

Please note: When a 'telegroup' spell is cast, the spellcaster will immediately be teleported. Any other players within 1 square of the spellcaster who have 'Accept Aid' on will receive an option to accept the teleport.

Spell
Level
Runes Required
EXP
Effect
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Moonclan Teleport
69
66
Teleports you to Lunar Isle
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Telegroup Moonclan
70
67
Teleports a group to Lunar Isle
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Ourania Teleport
71
69
Teleports you to the entrance to the Ourania Altar cave
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Waterbirth Teleport
72
71
Teleports you to Waterbirth Isle
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Telegroup Waterbirth
73
72
Teleports a group to Waterbirth Isle
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Barbarian Teleport
75
76
Teleports you to the Barbarian Village
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Telegroup Barbarian
76
77
Teleports a group to the Barbarian Village
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Khazard Teleport
78
80
Teleports you to Port Khazard
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Telegroup Khazard
79
81
Teleports a group to Port Khazard
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Fishing Guild Teleport
85
89
Teleports you to the Fishing Guild
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Telegroup Fishing Guild
86
90
Teleports a group to the fishing guild
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Catherby Teleport
87
92
Teleports you to Catherby
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Telegroup Catherby
88
93
Teleports a group to Catherby
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Ice Plateau Teleport
89
96
Teleports you to the Ice Plateau (level 45 Wilderness)
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Telegroup Ice Plateau
90
99
Teleports a group to the Ice Plateau (level 45 Wilderness)


Lunar Isle Home Port

There is a special teleport spell that can be cast anywhere, by anyone, without any use of runes. The Lunar Isle Home Port is available to all players - it requires no runes or even magic level. This spell will teleport you to Lunar Isle.

While it is free and useful, be careful with it. Casting it takes much longer then most spells, and it will be interrupted by combat. After casting it, you must also wait 30 minutes to cast it again.

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