



By: SupaPhat, additions by Firenimmo, Seiferoth, & Moe23sports
(Note: Text coloured red indicates Members-Only items, locations or features)
Firemaking
Barbarian Firemaking
Pyre Logs
Firelighters
Light Sources
Dorgeshuun Light Orbs
Extra Firemaking Info
Firemaking EXP Quest Rewards
Firemaking is generally one of the least used skills in Runescape, yet remains reasonably popular due to the fact it easily boosts your Overall skill level, and is a social skill, as you can level Firemaking in company easily. Firemaking is exactly what its name suggests, making fires. This usually refers to lighting wooden logs, but is also used in Pyres (see below) and various quests.
How To Start Firemaking
Purchase a Tinderbox from any General Store, then make or buy yourself a Woodcutting Axe if you don't have one.
Type of Axe | Image |
Bronze | |
Iron | |
Steel | |
Black | |
Mithril | |
Adamantite | |
Runite | |
Dragon | |
After you have obtained an Axe and Tinderbox you can start Firemaking. When starting out you'll need to be cutting some normal trees, a good spot to find these is Draynor Forest, particularly to the east of the village. (East of Lumbridge, where you begin in RuneScape) Seeing as Woodcutting and Firemaking go hand-in-hand it is beneficial to have a decent Woodcutting level to keep up with your Firemaking. When you have logs in your inventory or on the ground, use your Tinderbox on them to attempt to set them alight. Woodcutting will level up more slowly than Firemaking if you raise them both together, consistently. As your progress continues, move up to the next best tree, moving back to the previous type if you do not experience success with cutting a decent amount of logs.

It is usually better for your Woodcutting and Firemaking levels to be slightly higher than the minimum levels required for the type of wood you are aiming to cut/burn. When Firemaking with many logs in your inventory, your character will move West when lighting logs. For maximum efficiency, start Firemaking in an area which has free space directly West, so you don't have to stop your rhythm.
Below are listed the experience values and levels needed for each type of log:
Image | Name | Level | Experience |
| Normal | 1 | 40 |
| Achey | 1 | 40 |
| Oak | 15 | 60 |
| Willow | 30 | 90 |
| Teak | 35 | 105 |
| Arctic Pine | 42 | 125 |
| Maple | 45 | 135 |
| Mahogany | 50 | 157.5 |
| Yew | 60 | 202.5 |
| Magic | 75 | 303.75 |
Barbarian Firemaking
Barbarians live a harsh life, and during their ventures of pillaging and warfare, they are going to need to make a fire now and then. Of course, they don't always have tinderbox money - so they learned to start fires without them. Barbarian Firemaking is very useful, and can also lead to your very own Dragon Full Helmet! See the Barbarian Training page for more info.
Pyre Logs
Once you have completed the Shades of Mort'ton Quest, you can use the Firemaking skill in making Pyres in the town of Mort'ton. This requires olive oil (bought in the town's general store), a log of your choice, and the remains obtained by killing one of the various 'shade' monsters that roam around Mort'ton, or in the dungeon to the north-west of the town. Using the olive oil on the fire altar (located in the temple to the north of town) makes the oil sacred, and can then be added to the log(s) you have in various quantities, depending on the type of log. After that, you move to one of the many Funeral Pyres surrounding the town, use the Logs on the pyre, then the shade remains, and light the pyre with your Tinderbox.
This gives you a key that can be used in the dungeon to the north-west of Mort'ton, some of the more advanced keys yield treasure including material to make Splitbark armour for mages. Firemaking experience obtained by this method varies for different log types, but not for different types of shade remains. Details of experience gained from Pyres is shown below:
Image | Name | Level | Experience | Oil Doses Needed |
| Normal | 5 | 50 | 2 |
| Oak | 20 | 70 | 2 |
| Willow | 35 | 100 | 3 |
| Teak | 40 | 120 | 3 |
| Maple | 50 | 175 | 3 |
| Mahogany | 55 | 210 | 3 |
| Yew | 65 | 255 | 4 |
| Magic | 80 | 405 | 4 |
Firelighters
You can obtain Firelighters from Clue Scrolls (Level-2). To use them, obtain a regular log (firelighters can only be used on regular logs) and use the firelighter on the log. This will cover the log in the color firelighter you used with it. Supposedly, using a firelighter on a log helps the logs to catch fire. The flames of the fire will correspond to the color firelighter you use.
Firelighters grant a flat exp bonus to any log burnt, and are consumed at each use.
Image | Name | Logs | Experience |
| Red Firelighter | | +10 Exp Bonus |
| Green Firelighter | | +10 Exp Bonus |
| Blue Firelighter | | +10 Exp Bonus |
| White Firelighter | | +10 Exp Bonus |
| Purple Firelighter | | +10 Exp Bonus |
Light Sources
Light Sources are used to aid players in dark places, such as the the Slayer Dungeon found in the swamp south of Lumbridge, as well as many other caves and such. There are a few varieties of light sources, and the higher level lanterns will offer more assistance to players when inside the dungeon - for example, while a candle or torch provides minimum light and can go out at any moment, a Bullseye Lantern will provide much more light and will not go out. Lanterns are made via Glassmaking.
Although no Firemaking experience is given from lighting light sources, certain Firemaking levels are required, and these are shown in the table below.
Image | Name | Level Required To Light |
| Candle | 1 |
| Torch | 1 |
| Candle Lantern | 4 |
| Oil Lamp | 12 |
| Oil Lantern | 26 |
| Bug Lantern | 33 |
| Bullseye Lantern | 49 |
| Mining Helmet | 65 |
Both the Vampire Bat and the Fruit Bat Familiars, when Summoned, will automatically enhance any light sources in your inventory for their entire duration.
Dorgeshuun Light Orbs
Dorgesh-Kaan, the secret, underground city of the cave goblins, is accessible only through completion of the Death to the Dorgeshuun Quest. If you can access it, you can gain some extra Firemaking experience. The city is lit by hundreds of magical lamps that may need repairing. You can repair these for a reward by crafting a Dorgeshuun Light Orb and adding a filament to it (filaments are obtainable from the wire machine in the south-west of Dorgesh-Kaan).
When you have a complete light orb, search the houses of Dorgesh-Kaan for a broken light orb, and use your complete light orb to repair it. You will need 52 Firemaking to repair the lamp, but will receive 1000 Firemaking experience for repairing it, as well as an additional 104 Crafting experience. If you fix 100 lamps, you will receive a bonus of 5000 Firemaking experience.
Extra Firemaking Info
There are some other, extra things that you should know about while raising firemaking:
Cape of Accomplishment
The ultimate reward for getting level 99 Firemaking is not only the great ability you will have in the skill, but the Cape of Accomplishment that you will have the oppurtunity to purchase. For more information on Capes of Accomplishment, see the Skill Capes page.
Firemaking EXP Rewards in Quests
The following quests give Firemaking EXP Rewards upon completion.
Quest | Exp |
| 1575 exp |
| 4000 exp |
| 7000 exp |
| 15000 exp |
