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Runescape News Fist of Guthix
Posted by Data
Posted at 15th April 2008, 3:28AM GMT
And no, don't worry, it isn't some weird RuneScape porno. As far as I can tell, anyway.

Taken from www.runescape.com:

A number of Guthix druids have discovered an unexplored cave under the lower Wilderness, just north of Varrock. Inside is a new, one-on-one, tactical PvP combat minigame, available to both members and free players! The cave appears to have been left undisturbed since the time of the god wars, guarded over the years by Fiara, a giant earwig and protector of something called the Fist of Guthix. Great powers emanate from this 'Fist' and the druids have managed to convince Fiara to allow them to gather charges from it. Being light on numbers, they need others to help them, which is where you come in!

In the spirit of Guthix, Fiara has introduced a 'balance' to this minigame. For each adventurer looking to absorb the power of the fist, there is another trying to chop, range or cast spells at them! You and another adventurer must each take a turn being the hunted or the hunter. The hunted's task is to survive as long as possible, storing charges in a stone of power as the time counts down, while the hunter simply has to defeat the hunted in as quick a time as possible! The energy of this mysterious area has quite an impact on those who attempt to absorb the power from the Fist of Guthix. Even the mightiest of warriors will find themselves severely weakened as they avoid the hunter, making it incredibly difficult to survive for long. The cave does offer some help in the form of places to hide, but will this be enough?

After both you and your opponent have had a chance to be the hunted, victory is assigned to those who stored the most charges in their stone of power. Fist of Guthix tokens will then be given out, based on how well you did, with which you can purchase a wide variety of rewards, including magical gloves to help you boost your XP, spiked shields and many more. Fist of Guthix is available to play on ALL free and members worlds. There is a list of recommended worlds on the Themed Worlds Knowledge Base page. We have also put a cap on the number of players who can play Fist of Guthix on any world at any time, which is set at 250 players. This will maximise your enjoyment of Fist of Guthix and minimise any conflict from other ongoing matches!

In Other News

- Hunter pet variations have been added to many places in RuneScape. Monkeys, squirrels, raccoons and geckos can now be found in several different shapes, colours and sizes, so get hunting!
- The Party Room chest has been changed to better reflect the value of the items that are in it. It now checks the items against the Grand Exchange market price, so you should find a more accurate drop party value in banks or the Party Room.
- Having looked at feedback on the Forums, we have changed the ibis, granite crab and granite lobster so that they give a small amount of Fishing experience when catching fish - a nice little bonus, we think you'll find!
- A few graphical issues popped up last week: a pier in Neitiznot disappeared and a small hole opened up on Karamja! Guthix has restored the balance and these have been repaired.
- Finally, a change has been made to the Culinaromancer's chest and the gnome ingredients shop at the Grand Tree. Item prices in these shops should be more attractive.
Runescape News Summoning v2
Posted by Data
Posted at 31st March 2008, 10:00PM GMT
So everyone knows that Summoning sucked and as such changes have been made. I'll probably update the guide soon because it looks cool. In other news there's something about gnomes.

Taken from www.runescape.com:

You can break Summoning 2 into two halves. The first is a rebalancing of the skill using your feedback. We have chosen to do this because we wanted Summoning to be one of the most well-loved and appreciated skills, so your help was needed to get it back on track. What did we find out from the Forums? You told us that familiars did not stick around for long enough before they disappeared, and that renewing them was often a pain. With this update, each familiar stays out for a set period of time, regardless of the summoner's skill level, so there is no need to renew your familiar. The period that each familiar stays summoned has, in general, been increased - the spirit dagannoth, for example, stays out for a whopping 57 minutes! Secondly, you told us that summoning familiars just wasn't rewarding enough. With the rebalancing, we have given each familiar a stand-out ability that makes them well worth summoning - a feature that budding Pikkupstixes have been eager for. You will now find that Summoning a creature is far more preferable to either selling the pouch or high-alching it.

Many of you felt that combat familiars should give combat XP. We definitely agree, so each combat familiar now gives XP when they cause damage. The amount is equal to how much you would have received, had you done the damage yourself. The experience will be in one of the combat skills, which depends on your choice of familiar - the spirit jelly, for example, gives XP in the Strength stat. Taking your combat familiar into battle will reveal our next improvement: each creature is significantly tougher. They can soak up damage like never before and many will hit harder, making them more than useful for challenges like the God Wars. We can only encourage you to try them out and see just how improved their combat abilities are.

Acquiring charms has been made easier this week, with charm drops added to nearly 20 of our Slayer creatures. For those who prefer sleight of hand over the crossing of swords, we have also added charms to the Dorgesh-Kaan chests, so thieves can access them, too. Recharging Summoning points has been made easier, with miniature obelisks scattered across the world to keep you topped up; you can now summon familiars almost anywhere and take them with you without worrying too much about having to dismiss them; buttons have been added to help you 'dump' items from your familiar to your inventory and your familiar to your bank; headgear and headdresses can hold more scrolls per item; many existing helmets can be enchanted to hold scrolls; and some of the familiars' inventories have been expanded to a jaw-dropping 30 slots, so your pak yak can now hold more than you can. Phew! For more details of what has changed with the Summoning rebalancing, visit the Knowledge Base page.

Extra Summmoning Creatures

The second half of Summoning 2 is what we originally planned when Summoning was first released: an injection of high-level, dauntingly huge beasts. So, this week, the big guns arrive, largely in the form of the titans. These humanoid creatures don't only have a killer punch; significantly increase your chance of success when Mining and Firemaking, boil adventurers in their own armour or even recharge amulets of glory! You can expect them to range all the way up to level 99, too. A few inches shorter, but no less daunting, are the big cats from the Hunter skill.

As an example of just how many things each familiar can offer you, the graahk, kyatt and larupia are capable of teleporting you to Hunter areas, boosting your chances of trapping a creature, and lending a powerful paw when you need them in battle. We can guarantee that the other familiars do more than make up the numbers. Fans of Pest Control will know the void pests, with their ability to teleport you to the landers, while other recognisable familiars include the talon beast, spirit mosquito, pyrelord and the fearsome giant chinchompa. These familiars are spread over the Summoning skill levels, inviting you to train it that little bit higher. So, go grab your charms and get stuck in!

Gnomecopters

In a quiet field east of Draynor Manor, two enterprising gnomes have founded Gnomecopter Tours, featuring the latest development in gnomic flight technology. They're open for business now, offering free-players (and curious members) the chance to take a look at distant lands, including the beautiful elf village of Lletya, the frantic battlefield of Pest Control and the Trollweiss and Rellekka Hunter area.

In Other News

Abyssal bracelets have been changed to 'Forinthry bracelets'. These still protect you, as before, but will now allow you to escape when teleblocked by the Wilderness revenant ghosts. The bracelet's charges essentially counter a Teleblock spell that has been cast on you.
Runescape News Fact: John Locke is serious business
Posted by Data
Posted at 18th March 2008, 10:01PM GMT
Easter update, woo. Something about the Easter Bunny, who of course was the pet that Jesus received as a gift for his eight birthday. I hope everyone has a happy Spring Break/Easter season while jamming to JCS. Also here's a Vinesweeper Guide but it doesn't have pictures yet because Teh Evil is a failure.

Taken from www.runescape.com:

It seems that the problem-prone Easter Bunny is once again experiencing difficulties. He's spent so much time redecorating his warren that he hasn't noticed critters burrowing in and devouring his entire chocolate stockpile. Now, devoid of cocoa stocks, the chocolate egg production has ground to a halt and the forecast for Easter celebrations looks bleak. No need to worry, though - the Easter Bunny is an inventive sort, and has come up with an eggs-emplary new idea: use a chocatrice! These fearsome creatures, incubated from a chocolate-coated cockatrice egg, can turn their targets into chocolate with one lethal, chocifying gaze.

It falls to you, then, to create this curious creature. You'll need to track down some of the lost chocolate to make a chocatrice egg and then carefully incubate it. The critters who ate the chocolate supply are sealed in the Easter Bunny's tunnels and will prove a suitable target for your chocatrice. So, this Easter, you will come to the aid of chocolate lovers everywhere, incubating your own chocatrice, guiding it around the Easter Bunny's tunnels and turning the greedy rats into something altogether more delicious...

Easter Event 2008
To Start: Investigate the rabbit hole, between Falador's southern gate and the Rimmington mine
Requirements: None; open to both P2P and F2P
Access To: A new emote and Easter item!

In Other News

- The music system now has a counter which keeps 'track' of how many songs you've unlocked. You'll have the Air Guitar emote in no time!
- Players will now always receive a TzHaar fire cape and 8,000 TokKul after defeating TzTok-Jad. You can keep any extra fire capes you win as spares in case you lose them, or speak to TzHaar-Mej-Jal, master of the Fight Cave, who will purchase spare fire capes from you for 8,000 TokKul a piece.
- We're constantly looking at item prices on the Grand Exchange and how they match up with similar items and those that are unfinished versions of other items. Prices for some of these sorts of items have been adjusted following this pattern. For example, an unstrung necklace will more closely follow the price of the strung version.
- You might have found in the recently refurbished Edgeville Dungeon that fighting chaos druids was a slow process. The death animation has been reduced so you don't have to spend as much time waiting before picking up your loot!
Runescape News Painstakingly drawn before a live studio audience
Posted by Data
Posted at 11th March 2008, 11:07PM GMT
New quest, which we'll have a guide for soon. Seriously. Until then here are the requirements. Also with todays update comes another Stronghold of Security-like Mini-Game thing, that is expected to be of similar useless proportions. This place also has giant cockroaches in it which is creepy and unsettling.

Taken from www.runescape.com:

As ever, there are strange occurrences afoot in the slug-riddled town of Witchaven. Kennith, the odd little boy with a (justified) aversion to sea slugs, is convinced that the townsfolk are up to no good in the caverns beneath the town and he is looking for a brave adventurer with a talent for Mining to investigate. Could it be that the sea slugs are looking to get revenge for the events of Slug Menace? Or is there some new threat looming large over Witchaven?

How does Kennith's new friend, Kimberly, fit into all of this? You will need all of your wits, digging talents and sneaking abilities to find out. Along the way, players can expect to reunite with Ezekial Lovecraft, all round man-in-the-know, in an effort to outwit the horde of secretive villagers who are determined to keep their great 'work' a surprise. You may even be introduced to an extremely volatile new kind of ore. One thing is for certain: not everything is what it seems in Witchaven...

Stronghold of Player Safety

Professor Henry has opened a new Misthalin Training Centre of Excellence, south of Edgeville. Here, you can take a test that asks questions about staying safe in Runescape, earning some great rewards in the process. If you're in the mood for combat, there are rumours that an old jailhouse has been discovered beneath the Centre, completely overrun by insects of an unnatural size. Strap on your fighting boots, arm yourself and get ready to investigate, as only a true adventurer can!

In Other News

- We've added a feature that allows you to keep an eye on the remaining charges of your crystal saw. You will now be able to track how much the crystal seed has drained when used for Construction.
- Several sound effects have been added or improved in areas of RuneScape: from creaky doors and creature sound effects to travelling sounds and swords clanging against armor.
- Tokkul and obsidian drops have been fixed and will once again drop for those Lootsharing while fighting TzHaar creatures.
- Finally, you'll be pleased to know that the Kill Count in the God Wars Dungeon should correctly update when using CoinShare.
Runescape News Bork Bork Bork
Posted by Data
Posted at 4th March 2008, 10:52PM GMT
The update brings a new mini-quest/game. It's fairly simple, and yields Slayer experience as well as an enemy you can train on every day for some coins and Summoning Charms. Our guide can be found here. Get ready for some Borking. That's right. The muppet *.



Also for the record other guides have been updated with recent changes, and a VineSweeper Mini-Game Guide should be added soon.

Taken from www.runescape.com:

It seems that Surok has made a cunning escape from his Varrock Library prison and is intent on continuing his nefarious schemes. He even found time to steal some ancient tomes from the library, unearthing dark secrets and powerful magicks. It is clear that Surok has plans to control the city of Varrock and it is up to you to stop him! Scuppering Surok may not be as easy as it sounds, however, as he has friends in very, very high places.

Surok was last seen heading east out of Varrock, towards the Chaos Tunnels that were introduced in January. Have a care when entering the Tunnels, as they are dark and full of creatures - including dragons - that will attack without mercy! Be sure to only take what you are prepared to lose, for there are worse things than simple orks in the dark places of this world.

- Start by speaking to Surok by the statue of Saradomin, east of Varrock
- What Lies Below, Level 44 Slayer, & a hefty Combat level would be helpful
- Access to a new boss fight in the Chaos Tunnels which can be repeated daily & a hefty chunk of Slayer XP and guaranteed Summoning charms for those who defeat him

In Other News

As a result of recent feedback, players can now take priest robes and gowns into Bounty Hunter. These items offer small Prayer bonuses that players might wish to make use of. We've fixed an issue with the Assist System, so that runecrafters will be able to get 'double' runes if the assister has the necessary Runecrafting level. The Friends and Ignore interfaces have been looked at and adjusted to make them more readable. These were slightly darker than intended. We've been looking at a few smaller changes that will enhance your gameplay and you can expect more of these in the future:

- When reopening the Smithing interface, it will remember where you last scrolled to, similar to the bank interface.
- Romeo in Varrock will no longer interrupt you if you're passing through. You can still stop by, have a chat and see if you can cheer him up!

* - In-game 'Bork' is not actually a muppet or anything resembling a muppet, mop, or puppet.

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