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Summoning Guide

By: Data/Loggy, Mysticallity, and Bethyy

(This is a members-only skill.)

Getting Started
Equipment
Obelisks
Familiars
Technique Scrolls
- Headdresses
Summoning Pets
Extra Summoning Info
Summoning EXP Quest Rewards

Summoning is one of the more interesting and interactive skills of Runescape. It involves summmoning creatures to your aid, known as 'familiars', to help you and fight for you. It's not quite as simple as that, however. To begin Summoning, you must have completed the Wolf Whistle Quest.

Getting Started

As you will have learned from the Wolf Whistle Quest, Summoning is performed by creating the appropriate pouch and selecting the summon option. If you are the kind who doesn't pay much attention to quests, then read on. In order to summon a familiar, you must first make a summoning pouch so that you can bind the creature to the RuneScape world. To do this you have to have the following items:
  • Spirit Shards

  • Empty Pouches

  • Charms

  • Familiar-Specific Item (each familiar requires a unique item to create its pouch)


Once you have the above items (see the next section) you can continue to an obelisk of your choice and infuse the empty pouches with the power of the ingredients combined. Familiars are used for many different reasons, all the way from helping you fight your opponent to producing spider eggs or even acting as a fishing net. While each familiar can do various things, they all have a unique 'special attack'. To be able to use your familiars special attack you will need to have the scroll which corresponds with the pouch you used to summon your familliar.

Scrolls are simple to make: all you need to do is get a pouch of the familiar you wish to make and then go to the obelisk of your choice. Once there select to 'Infuse-Pouch' and go to the second tab at the top of the interface. This is where you make scrolls. One of your summoning pouches will transfer into 10 scrolls for that familiars special move.

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Familiars are fun and useful to have around, but remember that you only have so much time to keep them out - depending on your Summoning level. With your familiar out, your Summoning level will drain over time, just like Prayer. When this runs out, you'll have to recharge it at an obelisk. When you first start your familiar will only stay at your side for a mere three minutes, however as your level increases so does the length of time.

Equipment

There are a few items that you will need to help you make your pouches and scrolls so you can go gallabanding across Runescape with weird antlered bears and caged squids. Information on the various Summoning related items is given below.

Item
How To Obtain
Use
Pouch
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Bought in Summoning Shops (1 gp)
Used to hold the power of your familiar until you summon it
Spirit Shard
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Bought in Summoning Shops (25 gp)
Used to infuse the power of familiars into pouches
Charms
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Dropped by monsters
Defines the type of familiar to be infused in pouches


Charms are one of the reasons Summoning is so hard to level: you can't just go and buy them - you have to get them as drops from various monsters.

Gold Charm
Crimson Charm
Blue Charm
Green Charm
Abyssal Charm
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Most monsters in Runescape drop charms, and if they do, usually drop them often. Fire Giants, Ice Giants, Ogres, Mogres, Blue Dragons, Basilisks, and Bloodvelds have good charm drop rates. If you are prowling for charms, it's a good idea to simply kill monsters assigned to you through the Slayer Skill, as many assigned monsters will drop charms.

Obelisks

As you've learned from the above sectionsand the Wolf Whistle Quest, Summoning Obelisks are required to create pouches and are thus needed to summon your familiars in the long run. Obelisks are also used to create technique scrolls (see below).

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Obelisks are also used to recharge your Summoning Points, which are drained while you have familiars out. In some cases, there are Summoning shops right next to the obelisks. You cannot summon or bring familiars too close to obelisks.

Obelisk
Location
Store?
Taverly Obelisk
Beneath Pikkupstix's house
Yes
Gu'Tanoth Obelisk
Southwest of Yanille, just before the gates leading into Gu'Tanoth (ogre lands)
Yes
Mort Myre Obelisk
Nature Spirit Grotto in Mort Myre in Canifis
Yes
Isfadar Obelisk
Just inside the Underground Pass (when entered from Isfadar)
No
Brimhaven Obelisk
West of Brimhaven, on the penninsula
No
Piscatoris Obelisk
No
Desert Obelisk
In a cave near the bridge southwest of Pollnivneach in the Kharidian (Shantay) Desert
No


Familiars

The main concept of Summoning is, of course, the ability to summon up familiars to aid you in your adventures and devices. However, it isn't as simple as all that. First off, there are certain places where you cannot summon familiars, known as 'summon-free' zones. These are listed below. If you teleport to any of these locations, your familiar will stick with you; however if you want to move further into the area you'll need to dismiss your familiar.

  • Varrock (excluding the palace)

  • Falador (excluding the White Knight's Castle)

  • Lumbridge (excluding the castle courtyard)

  • The Grand Exchange

  • Seers' Village

  • The Barrows

  • The Mage Training Arena


While you have your familiar out, a special 'Familiar Tab' will become available, which contains options & information pertaining to your familiar, such as the time remaining, the special technique meter, and any other special skills unique to your familiar. With each creature you can summon there's a few things to be known about it. Please note that you cannot summon a familiar while you have a pet out. Each Summonable creature, along with a link to information pertaining to it, is listed below.

Familiar
Summoning Level Required
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Level 1
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Level 4
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Level 10
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Level 13
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Level 16
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Level 18
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Level 19
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Level 23
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Level 25
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Level 28
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Level 31
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Level 32
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Level 33
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Level 36
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Level 40
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Level 41
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Level 42
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Level 43
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Level 46
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Level 47
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Level 49
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Level 52
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Level 54
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Level 55
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Level 56
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Level 56
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Level 58
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Level 61
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Level 62
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Level 63
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Level 64
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Level 66
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Level 66
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Level 67
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Level 68
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Level 69
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Level 71
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Level 74
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Level 75
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Level 76
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Level 78
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Level 80
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Level 82
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Level 86
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Level 88
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Level 92
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Level 96


Scrolls

Scrolls are to familiars what special attacks are to certain (usually Dragon) weapons. Each familiar has a certain scroll, which can be activated when the familiar is out by selecting it from the Familiar Tab menu. Using these technique scrolls will drain the special move bar (also located on the Familiar Tab), but it will recharge overtime. Scrolls are made by using pouches at Summoning Obelisks, and each pouch makes 10 scrolls for that familiar. The experience info for each scroll is listed in the table below the following one.

Note: 'Points' refers to the number of 'Special Move Points' it takes to activate the scroll.

Scroll
Pouch
Level
Effect
Points
Howl
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Spirit Wolf
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1
Causes NPC enemies to flee
3
Dreadfowl Strike
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Dreadfowl
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4
Magic attack that inflicts up to 3 damage
3
Egg Spawn
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Spirit Spider
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10
Creates a random number of red spider eggs
6
Slime Spray
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Thorny Snail
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13
Attack that inflicts up to 8 damage
3
Stony Shell
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Granite Crab
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16
Boosts your Defence
12
Electric Lash
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Desert Wyrm
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18
Magic attack that inflicts one damage and stuns your opponent
6
Venom Shot
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Spirit Scorpion
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19
Has a chance of making your next Ranged attack mildly poisonous, provided the ammunition you are using can be poisoned
6
Cheese Feast
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Albino Rat
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23
Fills the rat's inventory with cheese
6
Sandstorm
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Spirit Kalphite
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25
Strikes up to 5 nearby opponents for up to 2 damage
6
Generate Compost
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Compost Mound
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28
Fills a nearby compost bin with compost with the chance of creating supercompost
12
Vampire Touch
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Vampire Bat
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31
Inflicts up to 12 damage on an opponent, with a chance of restoring 2 of your Hitpoints
4
Insane Ferocity
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Honey Badger
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32
Reduces your Defence, Magic and Ranged to increase your Attack and Strength
12
Multichop
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Beaver
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33
Cuts up to 3 logs from a nearby tree
3
Bronze Bull Rush
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Bronze Minotaur
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36
Magical attack that does up to 4 damage, with a chance of stunning your opponent
6
Unburden
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Bull Ant
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40
Restores run energy based on your Agility
12
Herbcall
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Macaw
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41
Chance of creating herbs
12
Evil Flames
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Evil Turnip
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42
Magic attack that drains the target's Ranged skill
6
Petrifying Gaze
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Evil Cockatrice/Variant
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43
Deals up to 5 damage against an opponent, as well as reducing a combat skill (varies by type of cockatrice)
3
Iron Bull Rush
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Iron Minotaur
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46
Magical attack that does up to 6 damage, with a chance of stunning your opponent
6
Thieving Fingers
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Magpie
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47
2 point Thieving boost
12
Blood Drain
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Bloated Leech
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49
Heals stat damage, poison and disease at the cost of Hitpoints
6
Tireless Run
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Spirit Terrorbird
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52
2 point Agility boost, and restores your run energy based on your normal Agility
8
Abyssal Drain
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Abyssal Parasite
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54
Magic-based attack that drains opponent's Prayer
6
Dissolve
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Spirit Jelly
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55
A Magic attack that inflicts up to 7 damage and drains the target's Attack
6
Steel Bull Rush
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Steel Minotaur
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56
Magical attack that does up to 9 damage, with a chance of stunning your opponent
6
Fish Rain
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Ibis
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56
Produces fish up to cod
12
Doomsphere Device
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Karamthulhu Overlord
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58
Inflicts up to 16 damage on the target
3
Dust Cloud
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Smoke Devil
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61
Inflicts up to 3 damage on up to 6 adjacent opponents
6
Abyssal Stealth
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Abyssal Lurker
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62
4 point boost to both Agility and Thieving
20
Ophidian Incubation
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Spirit Cobra
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63
Turns an egg into a cockatrice egg
3
Poisonous Blast
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Stranger Plant
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64
Attack with 50% chance of poisoning your opponent and inflicting 2 damage
6
Mithril Bull Rush
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Mithril Minotaur
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66
Magical attack that does up to 12 damage, with a chance of stunning your opponent
6
Toad Bark
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Barker Toad
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66
Inflicts up to 18 damage on your opponent
6
Testudo
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War Tortoise
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67
Boosts your Defence significantly
20
Swallow Whole
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Bunyip
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68
Allows you to eat an uncooked fish, assuming you have the level to cook it
3
Fruitfall
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Fruit Bat
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69
Produces random fruit nearby
6
Arctic Blast
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Arctic Bear
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71
Magical attack that does up to 11 damage, with a chance of stunning your opponent
6
Crushing Claw
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Granite Lobster
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74
Inflicts up to 14 damage, as well as removing up to 5 Defence from your opponent
6
Mantis Strike
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Prayer Mantis
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75
Binds, causes Magic-based damage and drains target player's Prayer
6
Adamant Bull Rush
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Adamant Minotaur
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76
Magical attack that does up to 16 damage, with a chance of stunning your opponent
6
Acorn Missile
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Giant Ent
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78
Inflicts up to 11 damage on up to 3 opponents. Chance of acorns being dropped
6
Regrowth
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Hydra
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80
Chance of replicating standard fruit or vegetables in your inventory
6
Spike Shot
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Spirit Dagannoth
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82
Ranged attack that inflicts up to 18 damage and stuns your opponent
6
Rune Bull Rush
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Rune Minotaur
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86
Magical attack that does up to 19 damage, with a chance of stunning your opponent
6
Healing Aura
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Unicorn Stallion
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88
Heals up to 15% of your Hitpoints
20
Magic Focus
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Wolpertinger
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92
Boosts your Magic level significantly
20
Winter Storage
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Pak Yack
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96
Pack yak banks one random item in its inventory. The pack yak must have a full inventory
12


The table below will give information on the experience gain for scrolls.

* - The experience listed is the experience gain when you transform a pouch into a scroll, so is thus the experience gain per creating 10 scrolls.

Scroll
Summoning Level Required
Creation XP Gain *
Activation XP Gain
Howl
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1
0.1
0.1
Dreadfowl Strike
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4
0.1
0.1
Egg Spawn
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10
0.2
0.2
Slime Spray
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13
0.2
0.2
Stony Shell
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16
0.2
0.2
Electric Lash
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18
0.4
0.4
Venom Shot
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19
0.9
1
Cheese Feast
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23
2.3
2.3
Sandstorm
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25
2.5
2.5
Generate Compost
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28
0.6
0.6
Vampire Touch
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31
1.5
1.6
Insane Ferocity
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32
1.6
1.6
Multichop
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33
0.7
0.7
Bronze Bull Rush
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36
3.6
3.6
Unburden
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40
0.6
0.6
Herbcall
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41
0.8
0.8
Evil Flames
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42
2.1
2.1
Petrifying Gaze
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43
0.9
0.9
Iron Bull Rush
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46
4.6
4.6
Thieving Fingers
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47
0.9
0.9
Blood Drain
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49
2.4
2.5
Tireless Run
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52
0.8
0.8
Abyssal Drain
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54
1.1
1.1
Dissolve
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55
5.5
5.5
Steel Bull Rush
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56
5.6
5.6
Fish Rain
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56
1.1
1.1
Doomsphere Device
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58
5.8
5.8
Dust Cloud
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61
3
3.1
Abyssal Stealth
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62
1.9
1.9
Ophidian Incubation
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63
3.1
3.2
Poisonous Blast
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64
3.2
3.2
Mithril Bull Rush
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66
6.6
6.6
Toad Bark
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66
1
1
Testudo
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67
0.7
0.7
Swallow Whole
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68
1.4
1.4
Fruitfall
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69
1.4
1.4
Arctic Blast
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71
1.1
1.1
Crushing Claw
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74
3.7
3.7
Mantis Strike
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75
3.7
3.8
Adamant Bull Rush
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76
7.6
7.6
Acorn Missile
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78
1.6
1.6
Regrowth
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80
1.6
1.6
Spike Shot
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82
4.1
4.2
Rune Bull Rush
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86
8.6
8.6
Healing Aura
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88
1.8
1.8
Magic Focus
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92
4.6
4.6
Winter Storage
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96
4.8
4.8


* - The experience listed is the experience gain when you transform a pouch into a scroll, so is thus the experience gain per creating 10 scrolls.

Headdresses

During your adventures with your familiars, you'll probably get it into trouble as always. While in the exciting battle of you versus whatever unimaginable foe you've ticked off now, you may find it irritating to always have to activate your familiars scroll to help you. Headdresses can be obtained two different ways:

  • Antlers and Lizard Skulls are sold in Summoning Stores

  • Feather Headdresses must be crafted using a coif, needle, thread, and 20 Hunter Feathers; Feather Headdresses require level 79 Crafting to make


Thus, there are headdresses. These headdresses can be infused with scrolls, which, when worn with the correct familiar out, will randomly activate the scrolls when you enter combat.

Headdress
Level
Magic
Range
Stab
Slash
Crush
Magic
Range
Summoning
Holds...
Antler
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10
-
-
-
-
-
-
-
+8
5 Scrolls
Lizard Skull
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30
-
+1
+2
+3
+4
+2
+3
+12
10 Scrolls
Feather Headdress
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50
-1
+2
+4
+6
+8
+4
+4
+20
15 Scrolls


To charge a headdress with scrolls, use the scrolls you want to store on it. A charged headdress glows blue. You can remove the scrolls by selecting the 'Uncharge' option on the headdress, and you can check how many scrolls are left by selecting the 'Commune' option.

Pets

As your Summoning Level increases, you will open up a few more perks: pets! Pets, unlike familiars, can be taken in and out of your inventory at will. Most eat specific foods and take along time to mature. You can only have one type of each pet at a time. If you have a pet out, you cannot summon a familiar. Kittens and Cats, not officially a part of the Summoning Skill, are covered in the Cat Care Guide.

* - These pets are originally obtained in eggs, and these eggs must be taken to a Pet Shop (located in Taverly or Yanille) and incubated.
** - Flies, nuts, and beetle bits can be bought from a Pet Shop (located in Taverly or Yanille).

Pet
Level
Source
Food
Pet Dog
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1
Bought at Pet Shops
Eats raw meat (not fish)
Gecko
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10
Caught using Hunter
Eats flies and beetle bits **
Platypus
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10
Caught using Hunter ***
Eats raw fish & ground fishing bait as a baby; eats raw fish and fishing bait as an adult
Penguin *
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30
Ardougne Zoo
Eats raw fish
Giant Crab
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40
Bought from Mogres
Eats raw fish
Raven *
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50
Birds' Nests
Eats ground fishing bait (pestle & mortar + fishing bait) as a chick; eats fishing bait as an adult
Squirrel
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60
Caught using Hunter
Eats nuts **
Saradomin Owl *
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70
Birds' Nests
Eats ground fishing bait (pestle & mortar + fishing bait) as a chick; eats fishing bait as an adult
Guthix Raptor *
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70
Birds' Nests
Eats ground fishing bait (pestle & mortar + fishing bait) as a chick; eats fishing bait as an adult
Zamorak Hawk *
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70
Birds' Nests
Eats ground fishing bait (pestle & mortar + fishing bait) as a chick; eats fishing bait as an adult
Raccoon
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80
Caught using Hunter
Eats raw meat and fish
Vulture *
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85
Egg is dropped by Vultures
Eats ground fishing bait (pestle & mortar + fishing bait) as a chick; eats fishing bait as an adult
Chameleon *
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90
Eggs can be found on Cairn Isle (island west of Shilo Village)
Eats flies **
Monkey
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95
Caught using Hunter
Eats bananas
Baby Dragon *
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99
Dropped by Dragons
Eats large amounts of raw meat, fish, & chicken


* - These pets are originally obtained in eggs, and these eggs must be taken to a Pet Shop (located in Taverly or Yanille) and incubated.
** - Flies, nuts, and beetle bits can be bought from a Pet Shop (located in Taverly or Yanille).
*** - You must have completed the As A First Resort Quest to keep a platypus as a pet.

Extra Summoning Info

Summoning also involves a few other miscellaneous things that are useful to know about while raising it.

Summoning Potion

Just as people drink Prayer Restore Potions to restore Prayer Points, so can you restore your Summoning Points with a Summoning Potion. See the Herblore Guide for more info.

Cape of Accomplishment

The ultimate reward for getting level 99 Summoning is not only the great ability you will have in the skill, but the Cape of Accomplishment that you will have the oppurtunity to purchase. For more information on Capes of Accomplishment, see the Skill Capes page.

Summoning EXP Quest Rewards

The following quests give Summoning EXP Rewards upon completion.

Quest
Exp
276 exp

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