New Quest, new Ogre city, new Hunter Creatures, new Summoning Pet, new Woodcutting tree, and apparently other things. Here's an in-depth, amusing, and not so interactive quest guide.
Taken from www.runescape.com:
Having travelled to the ogre town of Oo'glog, Balnea could not have expected such an irresistible business opportunity. The town may be full of annoying bugs and surly ogresses, but it's also home to some rather miraculous pools! These pools seem to have all manner of benefits to health and performance; with this in mind, Balnea has become determined to change the primitive encampment into a luxurious health spa!
Unfortunately, managing a team of ogres has proven more of a challenge than Balnea bargained for and she could use your help to get the spa up and running. It certainly won't be easy: bugs circle the spa pools, the hotel owner seems to think that slabs of beef make good pillows and the local chef couldn't rustle up the simplest of recipes. Resolve these issues, however, and you'll have access to the full range of Oo'glog's offerings, including shops, spa pools, ogre wigs, mud packs and the ability to trap three new Hunter creatures. Keen woodcutters will also find a new tree - the eucalyptus.
In Other News
As many of you have pointed out on the Forums, some creatures were dropping lots of charms while others rarely dropped them. These were, frankly, bugs and something that we needed to fix; so, this week, we have fixed them. The charms you get from defeating monsters will now be more suitable and balanced, based more on the creature's Combat level. We're not only fixing charm bugs, we're giving you more opportunities to get hold of them too. Charm drops have been added to some of the Slayer-related creatures, so that you can stock up on them while on Slayer tasks. Keep your eye out for more charm-dropping creatures in the future.
We've fixed an issue that sometimes caused players to appear to disappear in Clan Wars. This was only happening in some areas and has been changed so players won't vanish anymore! The one-dose Zamorak potion wasn't behaving in the same manner as the other versions. This has been corrected so that all doses give you the same benefits. Rings of life will no longer teleport you out of Clan Wars when you're low on Hitpoints. This is a safe minigame, so there was no need for it to teleport you to safety.
Summoning Guide
Posted by Data
Posted at 27th January 2008, 2:54AM GMT
Involving what I believe is the new RuneWeb record for the releasing of a new Skill Guide (it only took us 11 days), RuneWeb's Summoning Guide has been released. Don't forget the calculator as well. All of our various interweb of guides have supposedly been updated with the Summoning changes as well, with the exception of some armour pages that currently lack the new Summoning Defence Bonus information, but don't worry, they'll be updated soon. Any mistakes you find please post here.
New Hunter Creatures
Posted by Data
Posted at 24th January 2008, 2:23AM GMT
Two new Hunter Creatures have been added - the Pawya (lol, paw ya) and the Grenwall, the latter of which requires the raw meat of the first to catch. Both yield high Hunter XP but require levels 66 and 77 Hunter. The Grenwall yeilds a means to create simple headless arrows, which don't seem to have any real advantage to them except I suppose they are easier to make. The guide and calculator have been updated. Our Summoning Guide itself is about 95% done and will probably be out tomorrow.
Taken from www.runescape.com:
The pine forests of Isafdar provide a fresh hunting ground for intrepid box-trappers. Two recently-discovered beasts have survived by avoiding the traps, pits and dire wolves of Isafdar, so will prove pretty elusive, even for experienced and knowledgeable hunters. Pawyas are timid creatures that scour the forest in search of fruit to eat, hiding underground at the slightest noise. It is rumoured that they are particularly fond of papaya - something of a rare commodity in their native environment.
Grenwalls, on the other hand, are carnivores with limitless appetites and a prickly attitude. They will compete with you by hunting and devouring any pawya unfortunate enough to cross their path. In order to outwit these tricky critters, experienced hunters will need to hone their skills by using a suitable bait to trap them... Those who do succeed in trapping a grenwall will have access to a hefty slice of XP, as well as the spines that cover the creature's body.
Their tough, rigid nature makes them ideal for use as arrow shafts. In particular, the proprietors of the Yanille and Nardah Hunter stores are extremely keen to get their mitts on these items, so there may be some profit in it for you. In other news, we've added a new fruit tree patch in Lletya. This is particularly useful for those who wish to grow papaya as pawya bait.
Summoning, Chaos Tunnels, & More
Posted by Data
Posted at 15th January 2008, 10:48PM GMT
Right you are - Summoning has come. We already have the Wolf Whistle Quest Guide, which you need to start the skill. Most of the other guides have been updated with the recent updates, and we also now have a completed Summoning Calculator. It's a bit like prayer really, with lots to look forward to; we should have the guide completed within the week. There were also a few more updates, further down.
Taken from www.runescape.com:
Strange obelisks have been spotted underground and in the farthest reaches of RuneScape. What could they be for? Who put them there? And what do they have to do with our new members-only skill, Summoning? One obelisk in particular has been causing trouble for Taverley's most well-known summoner, Pikkupstix, as a giant wolpertinger has used it to break free from the spirit plane. This pesky rabbit, wolf, reindeer...thing is now munching on Pikkupstix's bedclothes, and the druid needs your help to do a spot of banishing...
So begins this week's Wolf Whistle quest, which you will need to complete if you wish to start training the Summoning skill, in much the same way as Druidic Ritual opens up the Herblore skill. To get more information on how to start Summoning, visit the Summoning - The Basics page in our Knowledge Base. Once you have completed the Wolf Whistle quest, you can begin raising your stats on your way to the Summoning skillcape! Some of the familiars you summon can help in combat, healing you or attacking with claws, paws, missiles or magic. This is reflected in an increase to the maximum Combat level, taking it to 138. This increased Combat level is not visible on free worlds.
Other familiars aid you outside of combat, including the ability to store items for you - like the pack yak, which acts as a temporary bank for 10 of your items. Some have slightly...stranger effects. Might 'Fish Rain' interest you? New creatures - barker toad and bunyip - share room with those that are more 'familiar', like the smoke devil (the relative of the dust devil) and the spirit dagannoth. Those with a high enough Summoning level will even be able to talk to them - but beware, they aren't used to talking to humans...
You will recognise many familiars from previous newsposts, wallpapers, Development Diaries and Postbags from the Hedge, while others will be a complete surprise! There is such a wealth of familiars - 53 in fact - that it'll take months for even the most persistent to master their abilities, special moves and Summoning requirements. In addition, high-level Summoners will unlock an array of 22 new pets. New dogs are at the lowest level, while the hardest pet to tame is...drum-roll...a dragon! Phew! There is barely a moment to remind you of the extra batch of Summoning familiars and pets coming next month. If you think some of the creatures in this update are big, wait till you see what February brings...
Chaos Tunnels
Recent earthquakes have opened rifts in the areas north of Edgeville, and the townsfolk have sent out explorers to discover what lies below. Setting ropes down so others can follow them, these explorers have disappeared, leaving no trace. It has fallen to you to enter these Chaos Tunnels, where the laws of physics do not break, but bend into all sorts of strange and curious shapes. Have a care to arm yourself well and take a means of quick escape, as the Tunnels are treacherous and deadly, and it should be noted that dragons reside here. The creatures of the Chaos Tunnels have learned the value of attacking in numbers, and will not hesitate to join forces in an attempt to eat, destroy or even set fire to those who cross their paths.
It is not only the creatures that throw obstacles in your way. The portals that link the various tunnels are infused with chaos, and have a tendency to send you to the strangest of locations! The Chaos Tunnels are multicombat, and an ideal place for the stout of heart and strong of body to hone their Summoning skills, as well as their Magic, Ranged or melee. A warning to you: although you may wish to attempt the dungeon alone, death will come swiftly to the ill-prepared!
Other Changes
Many existing items in game have had Summoning defence bonuses added. For more information, and to see which items have changed, head over to the Knowledge Base. The maximum Combat Level has also been increased to 138, as mentioned in the Summoning newspost. This is only visible on members' worlds. As Summoning has been released, we've updated various minigames to incorporate the familiars. You should be able to take them into the TzHaar Fight Pits, Castle Wars, Bounty Hunter and Clan Wars. Summoning is now an option for duelling, and some of the Duel Tournaments will be Summoning-enabled! Wait times between Duel Tournaments have also been reduced to seven minutes. The Clan Wars and Bounty Hunter minigames have been added as options to the games necklace. You should now be able to teleport close to these minigame starting locations.
Due to the large number of items introduced with Summoning, we've increased the amount of members' bank space. This has increased by 64 spaces to allow you to store more items! The druids and buildings of Taverley have been given a makeover! No stone has been left unturned and used as walls, tables and other furniture in this great reworked region.
Dealing With Scabaras & Unbalanced Trade Removal
Posted by Data
Posted at 2nd January 2008, 11:30PM GMT
Just when I finished updating our guides with the recent RS changes, they change it a little more. Oh well - here's the Dealing With Scabaras Quest Guide. Along with other guide fixes, there's a Bounty Hunter Guide now as well. There was also a Behind The Scenes thing but per tradition we only post direct game updates.
Taken from www.runescape.com:
The Contact! quest sent you on your adventurous way to face the followers of Scabaras, making grim discoveries of death and intrigue beneath the desert. In Dealing with Scabaras there has been a reaction to these events, dragging you kicking and screaming into a tale of revenge and redemption.
Your journey begins with a mysterious corpse that needs identification - but all is not as it seems. Spurred on by duty and revenge, you will travel to uncharted eastern deserts - dealing with folk who are cautious, disreputable and stone-headed - eventually approaching your journey's end. Here you will be confronted by a shadowy foe who requires you to be at the very peak of your powers.
Treasure seekers will find a new stomping-ground patrolled by strange creatures in the ancient ruins and desert sand. Can you resist straying from your path?
For many of you, however, revenge and loot are not the only rewards that inspire you, and there will be ample chances to gain the lost knowledge of the desert. What drives the followers of Scabaras to their violent ways? What exactly is Simon Templeton up to? Why are there so many archaeologists wandering the lands? Is Osman quite what he seems? You can hope to learn more about these mysteries as you busy yourself under the burning sun. Remember to take water, or you may stay forever...
Unbalanced Trade Removal
From this moment on, no unbalanced trades may be made. This applies to every player, on every world, no matter if you are free-to-play or a member. To read more about why we have made this change, please read the Development Diary: RuneScape vs Real-world Trading.
We would like to remind you that the Grand Exchange is a great option for buying or selling items, where you can purchase items at 5% above or below their market price. Additionally, balanced trades are still possible.
New 30,000 gp Trade Margin For Members
Today, we have made a change to the planned 3,000gp trade margin for today's release. Instead, we are basing your trade margin on the number of Quest Points you have, giving you more flexibility when making balanced trades.
Having read your Forum posts and noted all of your feedback, we have come to the decision that you should have a margin of up to 30,000gp! Originally, the total value of any items being given in a balanced trade would have had to be within a margin of 3,000gp of the items being received. Instead, we are increasing this margin according to the number of quests you have completed. As an example, a player who has 150 Quest Points will be able to receive items with a market value of 21,000gp above or below the items they are receiving.
No matter how many Quest Points you have, it will take 15 minutes before your gp limit resets. Any individual trade is limited by the lower of the two players' limits. For example, if a player with 100 Quest Points is trading with a player on 30 Quest Points, then both players will be limited to a 3,000gp difference every 15 minutes.
Your limit increases for every Quest Point that you gain. As more quests are introduced, with more Quest Points, we may decide to increase the above values. For more information on unbalanced trades, please read the Knowledge Base article.
It is not only trades that are affected by Quest Points. We have also increased the staking cap for Duel Arena, in the same way. Using the table in the '3,000gp Rule Changes' section, you will be able to find out your new limit for gaining or losing items in staked duels. This does not apply to duel tournaments. This increase also applies to the Rat Pits minigames. For more information on the Duel Arena stake cap, please read the Knowledge Base article.