Latest News
Attention Firefox Users
Posted by Catatifish
Posted at 12th December 2006, 2 hours, 18 minutes before sunrise
See that search bar in the upper right corner of your browser? Well, RuneWeb now offers a search engine for that box you (rarely) use! You may either add it to your list of available search engines by CLICKING HERE or clicking the 'Add Search Engine' link at the bottom of this page.
You may type any RuneScape or RuneWeb related keyword (perhaps an item or a guide name?) and the engine will take you to a search results page which lists the items and guides that match your criteria. If you can't find something, try to broaden your search terms or use the 'correct' name of the item or guide.
Note: 3 items and 3guides maximum are displayed in this search. If you want more items, I suggest you check out the Item Search
RuneWeb Item Search Released
Posted by Makoto
Posted at 7th December 2006, 2 hours, 23 minutes before sunrise
Today heralds the launch of a neat little feature that has been buried beneath thousands of lines of code: the Item Search. It works similar to a search engine's system, except that the slang names of items will not generate any results (yet).
Major praises to Firenimmo and Catatifish for working out the backend of this mammoth database so many moons ago.
We realize that a few things may be slightly buggy, so we ask that you make a post in this thread to discuss it.
SPIDERS, SHEEP, AND TREASURE TRAILS - OH MY
Posted by Data
Posted at 5th December 2006, 10:15PM GMT
Taken from www.runescape.com:
RuneScape players, dust off your spades, gather up your items and practice your emotes: new treasure trails are here! Emote-based treasure trails have been added to the types of trail available by the shifty-looking Uri and his team of agents. These will be dropped from now on amongst the existing clues you have grown to know and love. Uri's clues will tell you where to go, what to wear and which emote he wants to see you perform in order to advance the treasure trail.
If you're lucky, your reward may include some of the new items, such as elegant clothing, new versions of old amulets, shirts featuring Bob the cat, full helmets bearing the heraldry that adorns the kiteshields already available and composite bows. The luckiest players will be given items from the 3rd Age sets, which cover all combat styles and consist of level 65 armors whose stats justify the rarity of their appearance.
Are you feeling lucky? Read all about the new items, and get details on the emote trails in the knowledge base today! Everyone, get trailing!
As you trek about the world searching for treasure, don't forget to pause and take a look at the creatures that have been updated. New, shiny, woolly and scuttley versions of sheep and spiders have appeared today with the aim of brightening up the landscape. The ogre city of Gu'Tanoth has also had a makeover, as have the Watchtower Wizards and the arcane machinery they guard. So whatever you do, don't forget to take time out from the digging and dancing to take a look!
In other news...
The mighty Guthix, in his wisdom, has decided that it is now safe for his Tears to award Hunter XP to adventurers for whom that is their lowest skill.
A bug has been fixed that prevented players from moving for a moment after arriving on Entrana.
The Rock Golem random event has grown tired of sitting behind rocks and glaring at pesky human miners, and has started training his Ranged skill. He's now talented enough to chuck rocks at anyone who annoys him, so watch out for stony missiles when you're mining!
The special attack of the Granite Maul has had a bug fixed that was draining too much of players' special attack energy while only performing one attack if they accidentally double-clicked on the bar.
Eagle's Peak and other matters
Posted by Data
Posted at 28th November 2006, 10:18PM GMT
Taken from www.runescape.com:
Quest Guide
It had been a tough month at Ardougne Zoo. Word had come from Matthias, the falconer, that a Hunter skill was coming, and the keepers knew they had to do something to keep the zoo interesting. A new exhibit, it had been decided, was needed to draw the crowds away from the chinchompa-baiting to the south and Nickolaus - Ardougne's self proclaimed top Hunter - had taken the task upon himself. There was one animal in particular that he believed would keep the zoo bustling and popular. Nickolaus was going to hunt a ferret!
Unfortunately, not everything has gone according to plan. After setting out for the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold, nothing more has been heard from the zoo's eccentric associate. Can you help to find Nickolaus? Has his disappearance got anything to do with the fabled Eagles' Peak? And what does all this have to do with rabbits?
Visit Charlie, one of the keepers at Ardougne Zoo, to begin a quest that will no doubt involve a spot of dressing-up, elaborate trials and several additions to your Hunter skill!
In other news...
The Sandwich Lady went through a traumatic experience last week when she decided that the Drunken Dwarf had been stationary too long and needed a visit. Five hours of “kebab, please!” later, the frustrated and shaken Sandwich Lady has decided to make her interface a little more accessible by adding a menu that will help customers identify her wares. Hopefully, this will stop beer-swilling dwarves from making the same mistake again. Hopefully!
When you kill someone who's using the Retribution prayer, you're supposed to take a little damage as a penalty for killing them. However, it's previously been quite easy to avoid this damage by running away. It won't be quite so easy now.
The graphical improvement for sheep and spiders has had to be postponed by a few days. But don't despair - those critters will get their promised makeover next week.
Hunting Skill, Imps, and other such matters
Posted by Data
Posted at 21st November 2006, 11:10AM GMT
Taken from www.Runescape.com:
Hunting
Like a seasoned Hunter, skulking behind trees and keeping unseen, the Hunter skill has waited for the right moment and pounced. That's right – after many months of patient tracking - the Hunter skill is upon us!
Those stealthy and bold enough to become a master of the Hunter skill should begin at Yanille or Nardah. Marked by animal-skin icons on the minimap, two Hunter shops have taken up premises, selling the wares necessary to begin. A quick browse and shop for bird snares, teasing sticks and magical imp boxes, amongst others, will put you in fine stead for the adventures ahead! Who knows, you may even encounter Leon, an amateur inventor who has found a bow-dacious use for animal bones...
Ready to hunt and laden with animal traps, you will now be looking for somewhere to start your training. The Hunter skill comes with three brand new and vast areas, all denoted by the animal paw icon on the minimap. A quick scurry past the ogres of Gu'Tanoth and over the Feldip Hills will lead to the Feldip Jungle, teeming with explosive chinchompas, spined larupia and various other beasties. A trek past Rellekka, toward Trollweiss Mountain, will reveal the fearsome sabretooth kyatt and cohorts, while the grounds north of the Gnome Stronghold, now connected to the Piscatoris Fishing Colony, will open up - amongst others - Matthias's magnificent falconry area!
Phew! This lengthy list does not even include the Hunter area near Uzer, nor the graahk stomping grounds round Cairn Isle, or the salamander and lizard trapping areas scattered throughout the world. See the Knowledge Base article for an extensive list of where you can test your abilities.
The Hunter skill brings with it not only new areas, but new experiences. Watch your falcon swoop after dashing kebbits. Jump over pits as you lure unwitting sabretooth kyatts into them. Scour the plains for butterflies with a net and jar in tow. Master the patient, yet rewarding, technique of animal tracking. These diverse abilities will be available to you as your Hunter skill develops.
As any esteemed Hunter will tell you, the thrill of the chase is also about the reward, and a career of hunting will provide you with so many. Arm yourself with the chinchompa, an explosive rodent that can be thrown long distances! Aid your battle-weary friends with stat-boosting butterflies! Load your swamp lizard and toast enemies with its flame-throwing abilities! Collect or sell the furs of your catches, possibly even making them into weight-reducing capes, gloves for Thieving or full camouflage gear! Oh, and don't forget the imp-in-a-box, who will reluctantly help you when called upon...
So go hunt, stalk your prey stealthily and feel the call of the wild...
Improvement!
It would, of course, be improper to leave out the other important updates for this week. As if the Hunter skill weren't impressive enough! That's right, the imps have had their impending makeover early, as a special treat for the impudent little blighters. Little do they know that weeks of being imprisoned in magical boxes lie ahead of them.
Fairy rings
Keen-eyed adventurers may find two new fairy rings that can transport them to two of the more remote Hunter training areas. The codes to access these rings will be published in our Knowledge Base in a few days - we're not doing all the work for you!
A message from Juna
Juna, the ancient snake who guards the Tears of Guthix, wishes it to be known that Guthix, in his wisdom, will not award Hunter XP to adventurers who drink his tears so soon after this skill is released. Anyone who would normally expect to gain Hunter XP as their reward will instead receive the bonus in their second-lowest stat.
When Guthix removes this restriction in early December, it will be announced in a news post.
In other news...
Certain random events that give costumes as rewards will no longer hand out items that players already have stored in their houses' costume rooms.
The attack animations of metallic dragons have been adjusted to fix the glitch that made their chests stretch incorrectly when they attempted to breathe fire.