contenttop
Latest News

RuneWeb News RuneWeb Goal Signatures Released!
Posted by Makoto
Posted at 17th April 2007, 3 hours, 5 minutes after sunset
That's right ladies and gents, after approximately 72 hours of coding, designing and testing, we've managed to give you a RuneWeb Goal Signature.

These signatures follow the same coloring schematic as our current signatures, so you can mix 'n' match them to your hearts' delight!

The link to these signatures is found by clicking here. Come and get yours today!

(This signature fully complies with Jagex's Rule 7; to update this, you simply follow the instructions found on the Signature page.)
Runescape News Olaf's Quest! Other stuff as well.
Posted by Makoto
Posted at 10th April 2007, 3 hours, 57 minutes after sunset
Thanks to Paulina S and Drunksk8erbo for providing this quest guide so quickly. Click here to view.

En tant que toujours, pris de RuneScape.com:

Olaf's Quest

Olaf Hradson is a bit down on his luck and a little bit soggy too. He's crashed his boat while in search of treasure and needs your help to find his feet again. Maybe you can find the treasure for yourself as a reward...

You'll also now be able to get hold of the brine sabre - with its nifty underwater special attack - by killing the new brine rat Slayer monster.
Summary
Requirements to start Olaf's Quest

Fremennik Trials
Level 40 Firemaking
Level 50 Woodcutting
High level Agility would be an advantage
In other news...

Some people may have found that sometimes their Protect From prayers showed up in their prayer list as being on when they were actually off, such as when they didn't have enough prayer points. This has now been fixed.

------

Players' Gallery and New Wallpaper

This month's gallery sees some great renders of Ardougne Marketplace and some gold trimmed rune armour, along with some other interesting art styles.

Over in the Downloads section of the website, you'll also find a new wallpaper of one very bulky Void Knight, mace in hand. He means business.

We hope you like it!
RuneWeb News CABBAGES, Penguins, and the Decline of Surrealism
Posted by Data
Posted at 28th March 2007, 3 hours, 47 minutes before sunrise
Hi there!

Before I get started, the mass of 0's and 1's in the previous news post simply reads "Taken from www.runescape.com". Anyway:

Tonight (or today if you're in an earlier time zone [or tomorrow if you're in a later time zone]) a few guides for RuneWeb have been released.

The foremost and most impressive of these guides is of course the unawaited but surprising Cabbage Picking Guide, written by the genius Lozl himself. This guide is extremely informative and entertaining and I recommend reading it thoroughly.



The second most important guide I feel would be the Penguin Agility Course Guide. The way is Cold. It is kept by those that are penguins, and penguins keep it. I wrote it myself! With some help from Scott (PieCakes). It was actually up for some time.

Anyway, here's a list of everything:

- Cabbage Picking Guide released
- Penguin Agility Course Guide
- What Lies Below Quest Guide released (today & on time, thanks Spiderchild)
- Agility Guide revamp; more organized (which is why the Penguin Course has it's own page)
- Skill Guides and calculators updated with the latest items from Dorgesh-Kaan; updated things include the new Slayer monster (molanisk), some new crafting items, and a quite useful way of gaining some Firemaking experience (I recommend reading about it)
- Various other tweaks

Please note the almost completion of our Mini-Quest section of the Quest Page (scroll down to the bottom). It's sort of out of the way but quite useful; Oli wrote a pretty amusing Barcrawl Guide. Tarn's Lair isn't exactly finished but Spiderchild is working on it so I mentioned it in case I later forget which is very very possible.

Almost lastly I have taken time to step aside to write the Creature Creation Guide, which is quite possibly one of the most useless aspects ever to grace the history of Runescape and I would seriously not recommend trying that particular activity out at all; in fact I would do almost anything to get the alloted time back that I wasted on that pathetic excuse for fun or something useful.

However, me being me, I wrote a guide on it. It isn't quite finished but again I'm going to forget later so I posted it now; should be done soon.

Don't worry, the Great Brain Robbery quest guide is being worked on.

You are now through the news post. If you are still wondering about the Decline of Surrealism, read a story.
Runescape News wat lyz belo??/
Posted by Data
Posted at 27th March 2007, 5:30PM GMT
There's a new quest out, along with other boring stuff, a postbag from the hedge (what is that anyway), and something about Germany. Quest guide IS !

01010100011000010110101101100101011011100010000001100110011100100110111101
10110100100000011101110111011101110111001011100111001001110101011011100110
01010111001101100011011000010111000001100101001011100110001101101111011011
01:


What Lies Below

Rat Burgiss is in trouble! His cart has broken down outside of Varrock and he needs your help with an important task. The quest isn’t so simple, though, as you’ll discover when you get inducted into the Varrock Palace Secret Guard!

There are conspiracies everywhere and some very dark secrets in Varrock’s past, and you’ll need to unravel all of them to get to the truth. What Lies Below Varrock?

You won’t go unrewarded, getting some help with your chaos Runecrafting.

In other news...

Down in Dorgesh-Kaan, we've made a handful of minor tweaks to improve some of the features. For a start, Barlak is now paying higher prices than before for the special shells people bring him. Secondly, Miltog the lamp merchant has expanded her shop to allow players to sell a variety of fuelled lamps to her (i.e. lamps that have been completed and are ready to be lit). Finally, the weight of the heavier power plant items has been drastically reduced, so they won't drain your run energy so severely when you're carrying them around the Agility course.

Runescape News Heaven Holds The Faithful Departed
Posted by Data
Posted at 24th March 2007, 3 hours, 9 minutes before sunrise
Yea, so, believe it or not, the site's been down a good bit in the past week or so. Yea, we know. There's some trouble. None 'a your business.

I also realise we're a bit behind in guides and stuff, yea, which is mostly my fault, but don't worry, I'm working on it. Live with it.

I love you too.

Taken from www.runescape.com:

[Data]Just some stuff about the cave goblin city; some good stuff there - then there's some other adjustments in some new stuff and graphics.[/Data]

Dorgesh-Kaan

After much deliberation, the Dorgeshuun Council has decided to open the doors of Dorgesh-Kaan to surface-dwellers. Those adventurers who have completed Death to the Dorgeshuun may now enter the secret city of the cave goblins.

The first visitor to the city was the Makeover Mage, hired by the council to make the city presentable for its grand opening. Despite their concern at the presence of outsiders, even the humble citizens have submitted themselves to the Makeover Mage's skills, and they're all pleased with the results.

Inside the city you will find a marketplace specialising in exotic foods - which, for the cave goblins, means anything from the surface! You can attempt to sell any foods you like to the gourmets in the market, but the cave goblins have fickle tastes and a keen eye for trends, so you will find the prices changing as they become more used to certain foods. Vary your stock and you can reap the financial rewards that await the cunning merchant.

Also in the city, adventurers will find that they can practice their Crafting and Firemaking by helping to maintain the city's unique magical lighting system. Any adventurers prepared to abuse the cave goblins' trust will find rich pickings for skilled thieves. There is also a magical inventor who has found a way of making the city easier for surface-dwellers to reach, so you should look for him if you want to visit often.

Beyond the city is another area of the Lumbridge Swamp Caves populated by familiar monsters, plus a new one: the mysterious molanisk. Only adventurers with enough skill and the right equipment will be able to entice them off the walls to fight. Some of the cave bugs in this area have also grown to enormous proportions, and might provide a better option for experienced Slayers who receive cave bugs as an assignment.

High above the molanisks' heads is the magical power generator that the cave goblins use to power their city. The generator is a remarkable piece of technology, but prone to breaking down, and those with remarkable Agility will be able to help out by locating spare parts. Smashed pylons and old cables form the most difficult Agility course in the game, and crossbow-fired grappling hooks will also be useful to make the most of it.

On top of all this, there are plenty of ordinary cave goblins to talk to, and if you search the city you will find your old friend Zanik wandering around. She is dying to see you again, so grab your lantern and make the journey to Dorgesh-Kaan!

Other Stuff

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!


--------------------------------------------------------------------------------

RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!


--------------------------------------------------------------------------------
In other news...
Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!


Newest News Newer News Older News Oldest News
contentbot