Latest News
Slayer Skill
Posted by Splatman
Posted at 26th January 2005, 1:29PM GMT
Taken from runescape.com:
The Slayer Skill
Today we have introduced a new skill for members called the Slayer skill!
The Slayer skill allows you to kill strange new creatures which would previously have been immune to your attacks. These previously undisturbed creatures have been hoarding treasure for a long time, and as such you may find great rewards from killing them...
To start the Slayer skill, you should find one of the Slayer Masters who are located in various places around RuneScape. There are five Slayer Masters in total, each catering to different strengths.
They can be found in Burthorpe, Morytania, Edgeville Dungeon, Zanaris, and Shilo Village.
The Slayer Master will assign you a mission to kill a certain number of a specific type of monster. Some of those monsters will be ordinary monsters, some of them will be the new Slayer skill monsters.
By killing the assigned monsters, you will gain Slayer experience. Each Slayer Master has a different selection of enemies they will assign from, each being tailored to suit different levels of players.
You may have a different Slayer Master suggested to you as more suitable for your level, but you can ignore that advice if you have a particular choice of Slayer Master to take assignments from.
Once you have completed your assignment, you can get another by returning to a Slayer Master. Some monsters will require specific weapons to kill them, (or equipment to protect you against them!) all of which can be purchased from the various Slayer Masters.
Slayer levels and equipment required to kill the new monsters can be found in your in-game skill guide by clicking on the slayer skill icon, and also on the manual page.
We have also added two new dungeons where the Slayer skill monsters can be found. One of them is the mysterious tower north east of Canifis that many people have been wondering about. The other can be found underground to the east of the Fremennik Province.
Be careful if you don't have the slayer level to fight these monsters - they are very dangerous.
We have also added greater numbers of certain monsters around the world, to cope with the increased demands created on these creatures by the Slayer Masters.
In other news, the Magic Guild in Yanille has recently received a shipment of new Mystic Robes!
Like most robes, they offer no resistence to physical attacks, but will enhance the magical abilities of their wearer.
New servers
Posted by FireballX301
Posted at 23rd January 2005, 6:56PM GMT
23rd January 2005 - New Seattle worlds online
I've just put another 6 new worlds online! This time located in Seattle. This should give lots more space for you to use.
We've had a bit of a run of bad luck over the past couple of days with our servers, and I apologise for these temporary problems (now fixed at least) with our Dallas servers, and the outage of our AboveNet servers, which was caused by a powercut.
Obviously making sure there are plenty of worlds for you to use is a top priority. The occasional glitch is unavoidable, so instead our strategy is to have enough worlds that there is plenty of redundancy. That way even if some need fixing it doesn't matter so much, as there is still lots you can use elsewhere.
Hopefully these new Seattle worlds will help ensure there is sufficient redundancy. Also you'll be pleased to hear that there are another 11 world servers currently on order to help ensure this remains the case.
Thanks
Andrew
EDIT: World 64 is a members world, listed under Free to play. Don't know how long this will last, but while it does, easy training!
EDIT 2: Fixed. Took them long enough.
100,000 Simultaneous Players
Posted by Catatifish
Posted at 22nd January 2005, 6:15PM GMT
At about 6:04:30 give or take a few seconds, RuneScape 2 had over 100,000 simultaneous players.
Congratulations Jagex.
Email
Posted by Catatifish
Posted at 18th January 2005, 10:18PM GMT
Unfortunately, due to a malformed MX (mail exchange) record by myself, all email to runeweb.net for at least the past week has been lost. Not that anyone ever emails us anyway, but in case you did you may want to resend as it does work now.
The Runecrafting Guide has also been restored. :)
Karamja Dungeon
Posted by Seiferoth
Posted at 17th January 2005, 3:05PM GMT
Taken from Runescape.com:
Karamja Dungeon
We have added a new dungeon under Karamja. It is packed with heaps of new combat training areas, including moss giants, fire giants, greater demons, black demons and red dragons, as well as a number of new enemies to pit yourself against.
To venture deeper into the dungeon there are some small woodcutting and agility level requirements. Head west from Brimhaven and speak to Saniboch. He will charge you 875 coins to gain entrance the dungeon.
Castle Wars changes
People have been reporting that when a high level player manages to get his own teams flag, they can then sit next to their bandage table and heal constantly while being defended by their own team, thus making them impossible to kill.
We have therefore made it so that if you are holding your own teams flag while you are in the boundary of your own castle, it immediately returns to it's start point.
People have also reported players taking flags and then deliberately not scoring with them, often calling themselves "spys" for the other team.
To prevent this, we have made a new right click option on players while they are in castle wars called "steal flag". If someone has captured the enemies flag for more than three minutes, their team mates can use this option to take the flag from that player and score with it themselves.