Latest News
Construction, Interface, Graphics & Other Updates
Posted by Data
Posted at 9th July 2007, 1:26PM GMT
hi
Taken from www.runescape.com:
Today we are increasing the number of rooms that high-level builders can build in their houses. The room cap still starts off at 20, but at level 50 Construction it starts rising, to a maximum of 30 rooms at level 99 Construction. With this new cap in place, you can start making your house into your castle!
The equipped interface also gets a useful update, with the addition of a new button. This button will bring up a display showing what you're carrying and which items you get to keep if you die, as well as noting what is affecting this. Hopefully you'll be able to use this to make sure you don't lose all your favourite items to some dastardly dragon.
In Other News
A problem has been fixed whereby players who were inserting or swapping items between their inventory and bank would see the item they're dragging disappear behind the bank interface; this issue has now been rectified.
The rock golem's boulder attack from one of the random events was previously being negated by Protect from Melee. This has been modified so now the boulders can only be stopped via Protect from Missiles instead. It's best to just run away though or the rock golem might just splat you!
The mithril dragons' breath attack is now more consistent with other dragons; previously, Protect from Magic was slightly reducing the damage taken by players.
Bird Graphics
The birds of RuneScape have been perched, sick as a parrot and grebe with envy over these graphical updates that have been higher in the pecking order. Well, now it's their tern; after all, "toucan play at that game".
That's right, those with eyes of a hawk will notice an upgrade to the plumage of our fowl friends. From the ducks and gulls to the more vicious terrorbirds and jubblies, there is plenty to gobble up.
So, swallow your pride and flock into game swiftly if you want a goosey gander at our eggs-ellent new bird update - there is certainly plenty to go cuckoo over.
Finally, mugger (level 6) has sneaked himself onto the graphical guestlist and also received a rework.
The Return of the Mithril Chair
Posted by Makoto
Posted at 2nd July 2007, 1 hours, 34 minutes after sunset
Not exactly a mithril chair that's coming out, but something about some sort of animal that's covered in mithril. So naturally, I was reminded of the legendary "Mithril Chair", and put it in the news topic.
Without further ado, here comes the Behind the Scenes - July addition!
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Taken from RuneScape.com:
We kick this month off with a very barbaric update. After the creation of the Barbarian Assault minigame, the Baxtorian Barbarians have been investigating several of the local features in the hopes of finding a new challenge for their hairy brethren... and they have not been disappointed. Lying deep beneath the surface they have found the resting place of an old, nearly forgotten, yet strangely familiar foe... the mithril dragon.
This dragon, who is going to weigh in at an impressive level 300, will hold several interesting items in its treasure horde, not least the fabled dragon full helm.
The location of this dungeon is a closely guarded secret, though, so you’ll need to prove yourself worthy to gain access. Construct burial ships, wield new one-handed spears, start fires the old-fashioned way, modify potions and go bare-handed harpoon fishing... then, with a bit of luck, they’ll invite you in.
July also sees another update to the game's audio effects by improving the timing and synchronisation of various sound effects associated with several of the skills and characters. We are also working on improving instrument sounds and a feature which will allow the player to access information about where a song can be unlocked. Keep your ears open for more musical developments later in the month.
Some people might say that the graphical improvements planned this month are a bit quackers, especially when its ducks, birds and terrorbirds that receive the make-over tweetment. Be sure to pop down and coo at their shiny new plumage later this month.
We are making more changes to the Random Events in the game with the removal of specific events and the addition of a new one, this time featuring a dragon headmaster and some monstrous classmates. Let’s hope you do well, or it’ll be the dunces' hat for you.
After the scandal in Sinclair Mansion, little activity has been seen in the area from the rest of the Sinclair brood. Recently, however, some of the family have been seen in the dark corners of RuneScape plotting some kind of revenge... But on whom? Brave adventurers, misguided siblings? Perhaps their greedy minds are drawn back to the fact that Camelot was Sinclair property before their overly-generous father gave it away to those high and mighty knights. No doubt your previous experiences dealing with family affairs will come in handy as you try to solve the problems behind a King's Ransom. Expect high court hijinx and a rather interesting reward for those who accept the challenge.
As mentioned last month, we are continuing to release small changes designed to improve your overall experience of RuneScape. In July we will be launching several more changes including:
* Increasing the maximum number of rooms you can have in your house to 30.
* Altering how damage is taken in a player-owned house.
* Clarifying what items you keep on death BEFORE you die.
* Clarifying what a one-handed duel actually is.
* Restricting the opening and closing of doors to stop door spammers.
* Changing how kebabs damage health.
* Changing the appearance of magic logs.
On the website side of things, this month you'll be getting all the usual goodies, as well as a story about the Barrows for the Lores and Histories section.
Enjoy!
Dragonfire Shield
Posted by Data
Posted at 18th June 2007, 5:06PM GMT
Taken from www.runescape.com:
Those players who have completed the Dragon Slayer quest will already be able to get anti-dragonbreath shields from the Duke of Lumbridge. Oziach the Master Smith has recently found a way for members to upgrade this shield using a draconic visage - a powerful artefact from a forgotten age that is only occasionally dropped by powerful dragons. Combining the draconic visage with the anti-dragonbreath shield will result in a new type of shield: the dragonfire shield.
The dragonfire shield's power relies on storing dragonfire. The shield absorbs dragonfire just like the anti-dragonbreath shield, but every time it does so its stats become a little more powerful. The shield is also effective against the breath of skeletal wyverns (although it won't store any of it). The stored dragonfire can also be released by operating the shield, slightly reducing the shield's stats but firing a blast of dragonfire at an opponent!
On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.
Dragonfire Shield
See here for information on the Dragonfire Shield.
There were also a number of other little minor updates today. Some useful, some not, I dunno.
Arrers!
Posted by Data
Posted at 12th June 2007, 1:00AM GMT
There was something about the Ranged skill today in a Runescape update. Some new apparently powerful bow, a new Hunter Mini-Game, and Dragon Arrows.
SEVERED DRAGON HEAD SHOT
My own Ranged level personally being about 5, I don't know much about it all but whatever. Sorry about the lack of a Grim Tales Quest Guide; we have one on the forums but the site one will be up soon, and the Ranged Guide will get updated soon as well, along with some other Mini Game Guides, I hope.
Aaand I wiiill alwaaaaays looove you-HOO
Seishun Kyousoukyoku: Quest and Wolves
Posted by Makoto
Posted at 4th June 2007, 0 hours, 9 minutes after sunset
Note: Before you ask questions, the obviously foreign looking text simply means "Adolescent Rhapsody". Now, onto the updates!
Taken from RuneScape.com:
"Once upon a time in a land far, far away..." Our latest quest takes you into the world of fairy tales, where you'll save a dwarf in distress, tell a bedtime story to a vicious beast and fight a monster so large, well, you'll have to find out...
In Grim Tales you take on Sylas's quest to find some of the most collectible items in RuneScape (well, they're collectible if you're odd like Sylas). Make incredible potions that will drastically change your perspective on the world. Explore your musical talents. Steal gold from the guardian in the sky and flee for your life!
The magic of the Brothers Grimm's tales is vividly brought to life for you to experience for yourself, but you may find that events differ from what you have been told! Be sure to wear your best armour and strongest weapons when you venture forth in search of treasures!
Magic beans, dear friends, magic beans.....
Summary
Requirements to begin Grim Tales
Witch's House
Level 45 Farming
Level 52 Herblore
Level 58 Thieving
Level 59 Agility
Level 71 Woodcutting
Quest guide should (hopefully) be up before too long.
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Grrr....Growl....Woof! The Makeover Mage has been hard at work giving man's best (and sometimes not so best) friend a new look. The Makeover Mage paid a visit to Canifis and gave the werewolves a haircut and pedicure. Then off he/she went to the cold mountain ranges of RuneScape to smarten up the wolves. The Makeover Mage didn't stop there, he/she sent all the dogs of RuneScape to the dog groomer. Keep your eyes peeled for the new look for man's best friend.
In other news...
An issue with the Lunar Spellbook has been fixed for one specific spell. Players should now be able to temporarily swap spellbooks, cast a spell from a different book and then change back to the Lunar Spellbook once more.
Two songs from our wonderful collection have been renamed to better suit their uses. 'Gnome' has been renamed to 'Goblin Village' which certainly doesn't contain any gnomes! The other was 'Gnome Theme' which has been changed to 'Dwarf Theme' and reflects the nearby creatures that inhabit the area.
We've added a bracelet mould to the Crafting Guild. Players should now have everything at hand for all their Crafting needs.
Players should no longer get confused when talking to King Roald. He was acting a bit strange and sometimes greeted players twice. It would've been rude to mention, but he is a king after all!
We have also slightly adjusted the text colour on stacked items, making it easier to distinguish between a large and small number of objects.
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Real World Trading Update: It STILL is against the rules!
We would like to remind everyone again that buying RuneScape gold/items for real world money is against the rules and will result in a permanent ban.
Trying to get ahead unfairly by breaking Rule 12 is unacceptable, and doing so also funds many other cheating problems, so we are taking a very strict stance on this now.
As we said we would, we've been working hard to ban players who play unfairly. Since we last posted about this we've banned another 4738 players for buying RuneScape items/gold for real money, which is in breach of rule 12. We don't like banning players, but when they try to spoil the game for everyone else we have no choice. We believe this is also the most effective way to combat the botting, which is a method used by the sellers.
The fact that some people still think they can get away with it and won't just get banned is quite surprising. We really do mean it when we say that buying gold for real-world money = a permanent ban. We have reliable ways to trace this now. It's a shame so many people have to find that out the hard way. (These are NOT people lending items to their friends, we really are sure they were genuinely buying gold for real world money.)
Finally, here are another 2 examples out of the 4738 players we just banned for real world trading:
Player X
Total Level: Over 1440
Total time in-game: Over 92 days
Status: Permanently banned for real-world trading
Player Y
Total Level: Over 1500
Total time in-game: Over 113 days
Status: Permanently banned for real-world trading
What a ridiculous waste! Why these players decided to try to cheat - in a way we can easily detect - and throw their accounts away is hard to comprehend. Don't make the same mistake. Don't buy items/gold for real-world money.
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Let it be known that RuneWeb does not endorse and does not support such foolish investments, nor have we ever in the past.