Latest News
New Construction Room
Posted by Data
Posted at 18th October 2006, 11:58PM GMT
Do you love to collect different outfits for your character but have trouble finding room for them all in your bank? Is your local banker buried under a heap of lederhosen and frog masks? Your problems are solved!
From now on, if you have level 42 Construction, you can add a costume room to your house. Chests, wardrobes and cape racks in this room can be used to store many of the ensembles you can acquire around RuneScape, including:
- Treasure trail reward costumes
- Random event reward costumes
- Minigame reward costumes (such as Castle Wars armour)
- Quest reward costumes (such as Temple Knight armour)
- Recent holiday event rewards - you will find that the room automatically stores any holiday event reward you are entitled to!
- Plus, of course, the new Capes of Achievement!
Naturally, bigger, higher quality pieces of furniture in this room can store more stuff.
Please consult the Knowledge Base article for the complete list of storable costumes.
In other news...
As always, we've been working hard behind the scenes to fix glitches in the game. This week, among many other minor bugfixes, watch out for the following changes:
- Higher-level slayers may be pleased to hear that Duradel, the Slayer Master of Shilo Village, has finally restored Nechryael to his list of assignments.
- Giant rats, bats and bears have had their models and animations upgraded.
- Ever since the update to the combat interfaces, your attack style would be reset to Accurate mode if you switched weapons to a magic staff. This will no longer happen unless there is no appropriate attack style available on the staff to match your previous mode.
New Feature
Posted by Catatifish
Posted at 16th October 2006, 9:43PM GMT
A new feature has been added to RuneWeb today that no other site (that I have seen) has. You may now visit any page on RuneWeb and with javascript on, hover your mouse over any RS2 item image. A box with item details including a 100x100 sized high-detail image of the item will pop up. This new feature is still in a beta stage, so expect improvements and additions in the future.
-Catatifish
Note: Construction guide images are still being updated, so these may or may not work as of this posting.
Note 2: It works pretty well in firefox. For the most part, it works as intended in IE except there are a few kinks here and there, and everywhere.
Players' Gallery and Wallpaper
Posted by Data
Posted at 11th October 2006, 8:54PM GMT
Taken from www.RuneScape.com:
For the past two months Postie Pete has been struggling to our gates with sackfuls of your fantastic artwork. Sculptures, paintings and etchings have been flooding in at a rate that has made even Pete sweat. He has collected together some of those that made him go "oooh", "aaah" or even made him chuckle a little. These fantastic creations are now available for viewing within the Players' Gallery.
The high-standard of work has made us want to return the favour, so we have cleaned our brushes, paid Aggie for a few vials of dye and made some of our own. So, available for download to your desktop, are six sparkling wallpapers for your viewing pleasure.
Will you dare go eyeballs to eyeball with the dreaded 'penance healers', who posed for this wallpaper between training for one of next year's updates, Barbarian Assault? Will you choose to marvel at the revised look of the rats, bears and elementals with our concept art? Or will you be sipping at a Blurberry Special in the gnome restaurant? The choice is yours.
In other news...
The far-flung areas of RuneScape have allowed our writers in to explore for another batch of Area Guides. We have been mapping the dungeons, tasting the cuisine and chatting to various characters to give a comprehensive guide of what to expect in such treacherous areas as Waterbirth Island, the Falador Mole Lair and the Cave Goblin Mines.
Following the teleportation jewellery changes of last week, we have made another clutch of items usable while they are worn. The following can now be used with a simple right-click on the item and choosing the Operate option: the blessed silver sickle, the progress hat from the Mage Training Area, Prayer books, the Amulet of Catspeak, rubber chickens and the Nature Amulet.
There has also been a slight name change to the magic staff reward received from the White Knights. It is now called a 'white magic staff'.
Guild Guides Released
Posted by Data
Posted at 3rd October 2006, 9:07PM GMT
RuneWeb has officially released its RuneScape Guild Guides, which can be viewed at this link. Thanks to all the content team and all of the staff for the work. Look out for Mini-Game Guides next!
In addition, RuneWeb's jIRC Applet, which has been broken for some time now, has been removed for the time being, though you can still connect to SwiftIRC and #runeweb by using SwiftIRC.Net's CGI IRC Applet. See the IRC Chat Page for more info.
October Behind the Scenes and Elemental Workshop 2
Posted by Data
Posted at 2nd October 2006, 5:47PM GMT
(Here's the Quest Guide if you don't want to scroll down to the bottom)
Taken from www.runescape.com:
Behind the Scenes - October
Hello, and welcome to another exciting Behind the Scenes article.
It's October already, and Diango and his fairies are beginning to wonder where the year has gone. In order to make enough toys ready for Christmas, Diango’s shipped in as many raw materials as he can, including some of the wood from the haunted forest around Draynor Manor. What trouble can be caused by a few confused poltergeists? Will you be able to clean out the haunted workshop? Pick up your ghost-busting gear later on this month, and you might even earn yourself a spooky reward in this year's Halloween update.
Also in October, Player-Owned Houses will get their first update since launch, with the all new costume room! Build magic wardrobes and treasure chests, and free up some space in the bank! Players will be able to store all their favourite random event costumes, special treasure trail outfits and even some of the odd little toys they've picked up on your travels over the years. More information will follow later this month.
As well as all of your funky costumes, the POH addition will also be able to store one of our other releases this month... the awe inspiring “Capes of Achievement”. Yes, players who have reached the awesome status of having level 99 in a skill or completing all of the released quests will soon earn the right to wear a special cape. Each cape - one for each skill plus one for the quests - will be available in mono-colour or with a trim. Each cape also comes with its own special (and unique) animation, as well as a slight boost to its associated stat. The capes themselves look stunning, and will complement the outfits of even the flashiest adventurers.
Player will also be able to explore the next level to the strange dungeon in Seers' Village this month, with the launch of Elemental Workshop Part 2. A new book has turned up talking about the mysteries of the “Elemental Helm”. What puzzles await? Only those with a logical mind should find out...
Also this month, we see the next batch of our NPC improvements. After the dragons, giants and demons got the full treatment last month, a few of our other beasts got jealous and joined the queue to the Makeover Mage's patented “upgrade-a-race-o-matic”. What will the bears, rats and bats look like after he (or she) has woven her (or his) magic? Well, you’ll be able to find out sooner that you think, because we're releasing a range of wallpapers to support this interesting project. More to come soon!
My Arm is tired. He’s tried planting spades and even dwarves, but nothing seems to be working. Clearly My Arm doesn’t know enough about what the humans call “farming”.
Confused? You will be when you’re asked to accompany trolls across the map in search of the fabled goutweed. Where will My Arm take you next? Find out later this month!
The Knowledge Base gets some serious updates later this month, with the next round of Area Guides, a new postbag, and of course, the players' artwork gallery.
With some other small improvements like new desert goats and a new potion, you’ll always find something new to do in October!
Elemental Workshop 2
The scholars of the Digsite have been cataloguing their library and have stumbled upon another book talking about the strange machinery found underneath Seers' Village. Unable to decipher the technical nature of the book, the scholars invite anyone with experience of this elemental workshop to take up the challenge themselves.
Will you follow in the steps of the great metallurgist Vitruvius? Dare you try to rediscover his lost arts, or will you suffer the same fate as his apprentice? New armour and new ways to treat your Elemental ore are on offer to those brave enough to think out this new chapter of history...
In other news...
In response to feedback from players over the last week, we've adjusted the new interfaces to make them easier to use. In particular, the Run button has been moved to the bottom of the Options interface so that it's more convenient to click. The buttons have also been redesigned to make it more obvious exactly where you can click to toggle them.
The stats interface has returned to its old yellow colour since people were having trouble reading the orange version.
We've also fixed the bug whereby you could no longer get defence xp while autocasting magic spells.
You can now operate teleportation jewellery while you're wearing it! Just right-click on the item and choose the new Operate option. Do bear in mind that you'll have to click through the same "where would you like to go?" options as before, so it won't make it any easier for you to evade pkers.
The clickable areas on the spinning wheel interface have been enlarged to make them easier to use.
Quest Guide