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Runescape News A Fairy Tale Part 2
Posted by Supaphat
Posted at 12th July 2006, 7:54PM GMT
12 July 2006 - A Fairy Tale Part 2

The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne? What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using the Fairyrings to search the other planes and Cure the Queen in the second part of the Fairy Tale trilogy?

In this week's new quest, the player will unlock the magic of the Fairyrings, giving them access to the biggest transport network in the game so far. Pay attention to what you're doing though, it's very easy to get confused if you're not careful! We recommend you take a few teleport spells with you, just in case. Several of the rings are actually situated in other extra-planar dimensions, just like Zanaris, so be prepared for a few surprises along the way.

Players who succeed in Fairy Tale Part II will be rewarded with thieving and herblore XP, as well as a chunk of XP in any skill of their choice. More importantly though, they will be one step closer to receiving that elusive reward that Martin the Master Gardener promised so long ago...

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Quest Guide: A Fairy Tale Part 2
RuneWeb News Quest + Dungeon. Read on.
Posted by FireballX301
Posted at 6th July 2006, 8 hours, 4 minutes after sunset
4 July 2006 - Security and free-to-play update - the Stronghold of Security

Why not learn how to keep your account secure whilst having fun in game? Now all of our players can, be they members or free players, level 3 to 126. When the Barbarians moved their mining operations to the centre of the village, little did they know that they would unearth the strangest dungeon yet encountered in RuneScape. Haunted by lost spirits which seem to have taken over the doors and infested with beasts never seen before, it makes an adventure and a half simply getting through each of the four levels.

The doors in the area will ask you questions about account security, and the best ways to make your account safe, such as using recovery questions. Take your time to think about the questions they ask and the answers available, and you’ll get through the dungeon in no time at all. Remember their advice, and you can learn a thing or two on the way. After all, secure accounts are the best kind of accounts!

You can find out more about it by picking up a book in your local general store and investigating the first part of the dungeon thoroughly. As well as some new creatures and talking doors you might also pick yourself up a reward or two! Plunder the treasures of the Stronghold of Security to find new boots, a new sceptre, 4 new emotes and a whole heap of golden shiny things. Be aware that like any other dungeon with monsters, if you die you WILL lose your equipment, so come prepared for combat.

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4 July 2006 - Trouble Brewing
The gates of Mos Le'Harmless have been thrown open!

Players can now explore the whole of the island, and participate in the new minigame, Trouble Brewing. Join a team of brave, bold, and fireproof pirates to brew some bootleg "rum" for fun and profit. Train firemaking and cooking the pirate way! Douse burning pipes with water! Boil flowers for colouring! Get monkeys to fetch nuts from high branches! Rewards on offer include a staggering array of pirate clothing, and for the most dedicated players there are several pirate flags to be had. Players looking to make more of their own brewing will also be interested in one of the other potential rewards, which can help dramatically with your mature ales.

Even Pirates need instructions occasionally, so all the activities and tips on how to play the game are recorded in a helpful manual in game, along with an excellent Knowledge Base report.

Slayer masters have also been informed of the dangerous creatures that roam the island, and will now send players that can access the island after Cave Horrors. Be sure to take a Witchwood Icon and a light with you if you go after these howling beasts, since they're as dangerous as they are ugly. Players that train Slayer might be interested in the masks they wear, as they provide a nice attack bonus when on a slayer task.

We've also released a new random event this month. One of the Camelot beekeepers has a problem - his old beehives have stood around for a long time and they are starting to fall apart. Help him to reassemble the beehives, before you get stung and have to dive into a stream to escape the angry swarm! Bee careful not to get stung...

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Minigame looks fairly interesting, the first dungeon is, uh, stupid. Good stuff, but the premise is stupid.
Runescape News 21 June 2006 - Death to the Dorgeshuun!
Posted by FireballX301
Posted at 21st June 2006, 15 hours, 20 minutes after sunrise
Quest Guide

Since the Lost Tribe quest many humans have visited the Dorgeshuun mines, but no cave goblin has yet had a tour of the surface. The Dorgeshuun Council fears that the H.A.M. group may be planning another attack, and want to send an agent to the surface to investigate, and they are looking for an adventurer to act as a guide. Introduce your new Dorgeshuun friend to Lumbridge's residents, silently take out guards, and foil those planning to bring Death to the Dorgeshuun!
If you can save the city you will be rewarded with some Thieving and Ranging XP, and the Dorgeshuun will show you how to use the special attacks of two of their more advanced weapons. You will also gain access to a new level of the H.A.M. cave where you can steal larger rewards.

In other news...

The mighty Guthix has decreed that the time has come for his tears to give Construction xp to adventurers for whom it is their lowest skill, but only if they own a house.
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Filler.
Runescape News 12 June 2006 - Warriors' Guild
Posted by FireballX301
Posted at 13th June 2006, 0 hours, 13 minutes after sunset
12 June 2006 - Warriors' Guild

Harrallak Menarous, warrior and swordsmaster, has been away exploring far-off lands. Now he's returned, he has formed a guild west of Burthorpe to train warriors in the arts of fighting. For this training, Harrallak has gathered some unusual people with their own ideas of what makes a warrior - including an ex-Black Knight, a warrior mage and an educated barbarian woman with a fondness for bad puns.
Minigames around the guild prove whether you can defeat your own animated armour, test how far you can throw the shot and let you be the target for an angry dwarf with a catapult! These minigames will allow you to earn some training time in a cage with the creatures Harrallak discovered on his trip. If you're lucky, you might even get one to drop a new blade that you can use in place of a shield!

In between balancing barrels, whacking dummies and being hit by anvils, you can find shops and a bank here to replenish your supplies. To enter the Warriors' Guild, you will need a total of 130 combined attack and strength. Bear in mind that if you die whilst there, you will lose your items!

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Interesting guild, lots of minigames, requires lots of grinding to get your somewhat useful 'defender' offhand item. Odd that they don't count defense.
RuneWeb News Site Update
Posted by Catatifish
Posted at 10th June 2006, 4:05AM GMT
Since the site development overall has been somewhat inactive, I have decided to release a new tools section that will basically be online information services. There is currently an app in the new section that shows the status of all of the runescape servers. Maybe you'll find it useful and be sure to watch for new apps in the future.

-Catatifish

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