Latest News
Nimmo Appreciation Day
Posted by Seiferoth
Posted at 20th May 2005, 15:42PM (GMT +1000)
Today we appreciate Firenimmo, the backbone, THE SKELETON of RuneWeb.. WIthout him, we'd be a big fat blob of fat and useless organs.
Spam the hell out of this topic with praises for Nimmo
Various RuneWeb Updates
Posted by Catatifish
Posted at 18th May 2005, 13:24PM (GMT +1000)
As you'll notice, our collection of guides is increasing and increasing every day. This is not to say that we don't need help, so if you want to help by writing a guide, first MAKE SURE YOUR GUIDE ISN'T ALREADY WRITTEN/BEING WRITTEN on www.runenews.net. If it is not being written, please post somewhere on www.runenews.net and get the guide OK'd before you start.
Also, we have a couple new features in mind that myself and firenimmo just haven't had time to develop. All this means is that you shouldn't expect too much of our release in 10 days. One feature that WILL be in is the 5x5 puzzle solver. Firenimmo earlier posted (on runenews.net) that the solver would not be finished but I have finished the backend early and the frontend work begins tomorrow. Please bear with us, the solver will go into beta upon release and our other projects are soon to follow 
A last note: the RuneWeb signatures are super-popular, and that pleases us greatly. Hope you're all enjoying them
.
If you don't have one, check out The Sig Creator to get one 
Our sigs are so popular that the log size for the sigs alone is about 700 megabytes. A custom parser is currently running on the file and a few stats should be generated in the next hour or so (It's already been 17 minutes since I have started up the parser, I don't think it will be done until after I sleep for a while.)
Oh, and one last note - Ignore the dates on these news posts, they are a little screwed up (It is currently 4:24am GMT).
Cheers
-Catatifish
Zogre Flesh Eaters
Posted by Seiferoth
Posted at 17th May 2005, 21:00PM (GMT +1000)
Zogre Flesh Eaters Quest Guide
Taken From RuneScape.com:
This week's update sees the release of the large ranger training area we promised a few months ago. Accompanying it is a significant update to the fletching skill which introduces several new arrow types and a new bow.
Adventurers brave enough to venture inside the Zogre Caves will have to face new challenges, but will be rewarded through a bunch of new bone types, some being greater than the fabled dragon bones.
Reports indicate that disease is rife in these tombs so be on the look-out for new orange "stat-based" damage splats. Opportunistic thieves will also notice several burial chambers ripe for robbing if they are prepared to face the consequences.
Expansion to the ogre areas also provides new chompy hunting spots and even more random ogre chat to confuse you (deys a bit fick u sees). Reldo, our friendly historian, recorded the following during his last visit to Gu'Tanoth:
"Night drew in around the Ogrish Ceremonial dance area of Jiggig. The heaving bodies of several ogres could be seen silhouetted against the fire around which they all danced. One of them fell over, but that was hardly surprising since even standing still is taxing for all but the most intelligent of ogres. Suddenly a huge explosion was heard that shook the ground on which they stood, but where did it come from? Grish, the leader of the dance, motioned for all to stop. The air was momentarily filled with grunts and thuds as more ogres fell down through the loss of momentum.
Grish looked to the tomb entrance, trying to pierce the darkness. Strange screaming and gurgling sounds could be heard coming from below, in the tombs, where the ancient ones rested. All eyes turned to Grish and then to the tomb entrance. Was it the remnants of Rantz's birthday party the night before... or was it something more sinister? They all waited there, in the darkness, looking towards the temple, sweaty ogrish brows raised higher than ever in a vain attempt to comprehend. Then, through the darkness could be seen the lifeless eyes, skeletal features and the twisted walks of ancient heroes and fallen brothers of yore as they searched for fresh flesh to feast on.
As a single body, all the dancing ogres moved in one direction, away from the zombie ogres. Once again the air was filled with grunts and thuds as many ogres hit the dirt. Thus started the night of the Zogre Flesh Eaters..."
Barrows Changes + Other Tweaks
Posted by Seiferoth
Posted at 17th May 2005, 21:00PM (GMT +1000)
Taken from RuneScape.com:
Barrow Changes
As mentioned last week, we have changed the nature of the durability of the barrows equipment. After 15 hours of use in combat your barrows equipment will have to be repaired. You can go and visit Dunstan (Burthorpe), Bob (Lumbridge) or Tindel Marchant (Port Khazard), who can make the necessary repairs. The important things to note are:
# This 15 hour timer will only start after today's update - anyone using barrows equipment prior to today will not need to repair it until a further 15 hours of combat have passed.
# The stats of the equipment will not change while it is degrading.
# Barrows equipment dropped from death will always appear as "broken" to other players scavenging the kill.
# Barrows equipment is only tradeable when either fully broken or fully fixed.
Barrows equipment costs the following to repair:
Barrows weapons: 100k
Barrows bodies: 90k
Barrows legs: 80k
Barrows helmets: 60k
It can be repaired at any time. You don't have to wait until the piece of equipment is broken. If you repair an item "early" it will cost you proportionally less to repair.
Please check the Barrows equipment sets page in the equipment section of the manual for more information.
Other Gameplay Tweaks
Players can use the permanent serum on the Afflicted in Mort'ton in addition to the standard serum. Doing so will encourage a better response than before.
Black spears can now be found in the shade chests.
Headbands, halloween masks, berets and cavalier hats have had slight name changes so players can more easily identify the colour in a trade.
Please note that these are NOT new items, just renamed old items.
Unstrung bows now have a suffix of (u) to help identify the fact that they are unstrung.
Desert bandits now give thieving xp when non-coin items are pickpocketed.
Rangers can now target innocent werewolves over the bar tables in Canifis so they dont have to get their armour dirty.
All the spears in the game are now the same (faster) speed.
Have fun!!
RuneScape Content Team
Members Quest Guides Complete
Posted by FireballX301
Posted at 14th May 2005, 16:26PM (GMT +1000)
With the completion of my pride and joy, the Members Quest guide section of Runeweb is complete.
Just thought I'd put an announcement out.
See my complete lack of modesty here.