Latest News
Painstakingly drawn before a live studio audience
Posted by Data
Posted at 11th March 2008, 11:07PM GMT
New quest, which we'll have a guide for soon. Seriously. Until then here are the requirements. Also with todays update comes another Stronghold of Security-like Mini-Game thing, that is expected to be of similar useless proportions. This place also has giant cockroaches in it which is creepy and unsettling.
Taken from www.runescape.com:
As ever, there are strange occurrences afoot in the slug-riddled town of Witchaven. Kennith, the odd little boy with a (justified) aversion to sea slugs, is convinced that the townsfolk are up to no good in the caverns beneath the town and he is looking for a brave adventurer with a talent for Mining to investigate. Could it be that the sea slugs are looking to get revenge for the events of Slug Menace? Or is there some new threat looming large over Witchaven?
How does Kennith's new friend, Kimberly, fit into all of this? You will need all of your wits, digging talents and sneaking abilities to find out. Along the way, players can expect to reunite with Ezekial Lovecraft, all round man-in-the-know, in an effort to outwit the horde of secretive villagers who are determined to keep their great 'work' a surprise. You may even be introduced to an extremely volatile new kind of ore. One thing is for certain: not everything is what it seems in Witchaven...
Stronghold of Player Safety
Professor Henry has opened a new Misthalin Training Centre of Excellence, south of Edgeville. Here, you can take a test that asks questions about staying safe in Runescape, earning some great rewards in the process. If you're in the mood for combat, there are rumours that an old jailhouse has been discovered beneath the Centre, completely overrun by insects of an unnatural size. Strap on your fighting boots, arm yourself and get ready to investigate, as only a true adventurer can!
In Other News
- We've added a feature that allows you to keep an eye on the remaining charges of your crystal saw. You will now be able to track how much the crystal seed has drained when used for Construction.
- Several sound effects have been added or improved in areas of RuneScape: from creaky doors and creature sound effects to travelling sounds and swords clanging against armor.
- Tokkul and obsidian drops have been fixed and will once again drop for those Lootsharing while fighting TzHaar creatures.
- Finally, you'll be pleased to know that the Kill Count in the God Wars Dungeon should correctly update when using CoinShare.
Bork Bork Bork
Posted by Data
Posted at 4th March 2008, 10:52PM GMT
The update brings a new mini-quest/game. It's fairly simple, and yields Slayer experience as well as an enemy you can train on every day for some coins and Summoning Charms. Our guide can be found here. Get ready for some Borking. That's right. The muppet *.
Also for the record other guides have been updated with recent changes, and a VineSweeper Mini-Game Guide should be added soon.
Taken from www.runescape.com:
It seems that Surok has made a cunning escape from his Varrock Library prison and is intent on continuing his nefarious schemes. He even found time to steal some ancient tomes from the library, unearthing dark secrets and powerful magicks. It is clear that Surok has plans to control the city of Varrock and it is up to you to stop him! Scuppering Surok may not be as easy as it sounds, however, as he has friends in very, very high places.
Surok was last seen heading east out of Varrock, towards the Chaos Tunnels that were introduced in January. Have a care when entering the Tunnels, as they are dark and full of creatures - including dragons - that will attack without mercy! Be sure to only take what you are prepared to lose, for there are worse things than simple orks in the dark places of this world.
- Start by speaking to Surok by the statue of Saradomin, east of Varrock
- What Lies Below, Level 44 Slayer, & a hefty Combat level would be helpful
- Access to a new boss fight in the Chaos Tunnels which can be repeated daily & a hefty chunk of Slayer XP and guaranteed Summoning charms for those who defeat him
In Other News
As a result of recent feedback, players can now take priest robes and gowns into Bounty Hunter. These items offer small Prayer bonuses that players might wish to make use of. We've fixed an issue with the Assist System, so that runecrafters will be able to get 'double' runes if the assister has the necessary Runecrafting level. The Friends and Ignore interfaces have been looked at and adjusted to make them more readable. These were slightly darker than intended. We've been looking at a few smaller changes that will enhance your gameplay and you can expect more of these in the future:
- When reopening the Smithing interface, it will remember where you last scrolled to, similar to the bank interface.
- Romeo in Varrock will no longer interrupt you if you're passing through. You can still stop by, have a chat and see if you can cheer him up!
* - In-game 'Bork' is not actually a muppet or anything resembling a muppet, mop, or puppet.
Mini-Games & Such
Posted by Data
Posted at 20th February 2008, 4:05AM GMT
New Mini-Game (farming), new Farming amulets & adjustments, and Bounty Hunter changes.
Taken from www.runescape.com:
Winkin the gnome has taken his crops to market, so Farmer Blinkin has been left in charge. Simple instructions have been left: harvest the Farming patches while Winkin is away. Unfortunately, a family of hungry rabbits have moved into the neighbourhood and they are eating the seeds before Winkin can say,"Get off my land"! As if this wasn't nuisance enough, the hired farmhands have had one too many blurberry specials and forgotten where they planted their seeds. It has all become a bit too much for poor Blinkin, so he has opened the farm's doors to any adventurer who is willing to help.
It's not all bad news, however. Everyone knows that gnomes are magical creatures and industrious, to say the least; so, the farmyard has been imbued with magic that will let you know when you are close to a seed. So grab a spade, start digging and improve your Farming levels while helping out poor Blinkin! Oh, and be sure to pay a visit to Mrs Winkin's Farming Emporium. Here you can trade in your hard-earned points for prizes, like seeds and chunks of Farming XP!
- Speak to one of the Farming patch leprechauns across RuneScape to start Vinesweeper
- A Farming Level of 10 is required to visit Winkin's Farm
- Ability to win Farming XP and high-level seeds
Farming Amulets
The magical amulet of nature has been revised by the clever druids of Taverley to provide budding farmers with even more assistance! Not only will it retain it's previous functions - updating it's owner on the state of their Farming patch - it will also offer you two welcome additions and the ability to talk! You will now be able to contact a farmer that is near your patch, and you can use the amulet to teleport to your diseased plant. These changes will certainly allow you to manage your patches much more effectively. But that's not all! The druids have been able to put some of the original amulet's magic into a new amulet of Farming, which can be bought from Farming stores throughout Runescape. These lesser amulets have only a limited number of uses and will only work with vegetable or flower patches. These will inform your of the state of your chosen Farming patch, much as the amulet of nature did previously.
Bounty Hunter
When we introduced Bounty Hunter in December 2007, we intended it, alongside Clan Wars, to be the first of a series of enjoyable PvP minigames. Three months on, we have had a chance to look at your Bounty Hunter feedback and comments, and have come up with changes that will really improve it! For information on future PvP content and minigames, keep your eyes peeled. We have news for you in the coming weeks!
First on our critical ticklist was the multiway aspect of Bounty Hunter. Occasionally, solo players would walk into Bounty Hunter and be ambushed by huge clans who they didn't stand a chance against. This was not what we intended to happen, therefore, we have tweaked the rules so multiway combat can only be used in certain circumstances. The aim is that going in with some friends or a clan does, of course, still give an advantage, but not to such a ridiculous extent. As such, a skilled solo player has a fighting chance as well. So, this week, we have made Bounty Hunter single-way combat, meaning that only one player may attack another player at any time. There are two exceptions to this rule:
- You are able to attack someone who is in combat if they are your Bounty Hunter target
- You can be attacked when in combat if you are the Bounty Hunter target of your opponent
Cash Rewards
We have introduced another reason for being a bounty hunter: cash rewards for defeating your bounties. Mandrith loves to reward bravery, so players who kill 10 or more bounty targets will earn cash rewards based on the market value of their combat items. This cash amount is worked out by taking only the second, third, fourth and fifth most expensive combat items you are carrying and giving you access to an amount of coins based on their value. You will have to defeat at least 10 bounty targets to receive your reward, which you can do by speaking to Mandrith. There is a limit to the amount you can receive per 10 kills, according to the crater you entered:
- Low-level crater: You may receive a reward up to a limit of 40,000gp for 10 kills
- Medium-level crater: You may receive a reward up to a limit of 80,000gp for 10 kills
- High-level crater: You may receive a reward up to a limit of 120,000gp for 10 kills
A summary of your kills will be given when you exit each crater. You do not have to kill all 10 players in one go - Mandrith will remember how many more kills you need for your next visit.
Bounty Hunter Locate
Some of you felt that the Bounty Locate spell was only available to members and was slightly too high-level, giving the advantage to more experienced players. Well, we have made tweaks that should make the Bounty Locate spell more accessible and affordable! Firstly, we have reduced the Magic level required to cast Bounty Locate to 32, and reduced its cost to 1 law rune, 1 air rune and 1 fire rune. We have made the spell available to F2P, and once you have made 10 Bounty Hunter target kills, you will receive a prize of 15 law runes, 15 air runes and 15 fire runes - the number of runes required to cast 15 Bounty Locate spells! To get a running total of how many targets you need to kill, or to receive your rune rewards, visit Mandrith outside of the Bounty Hunter volcano. You do not have to kill all 10 players in one go - Mandrith will remember how many more kills you need for your next visit.
In Other News
Mandrith has decided to make some amendments to his tutorial, so you may visit him at any point to read more about the Bounty Hunter changes. Due to the recent improvements to Bounty Hunter, it will no longer be possible for you to take Summoning scrolls, pouches or summoned familiars into the dangerous minigame. This is because familiars cannot help you fight in single-way combat areas. Players who return to their own gravestone in time can now pick up their Recipe For Disaster gloves if they died with them. We've had a few words with Ordan at the Blast Furnace about his maths skills. He was getting a bit confused but he should now quote you the correct price for the amount of ore you wish to uncert. The bank scrolling issue has been fixed so that it will now jump to the row of your bank that you were looking at when you last opened the bank interface.
Catapult Construction
Posted by Data
Posted at 14th February 2008, 12:41AM GMT
Huh? What's a quest guide? JUST KIDDING LOL
Taken from www.runescape.com:
not going well for the catapult guard. Already unpopular with his comrades after various security lapses, he's now neglected the catapult, allowing damp to seep in and rot the frame. General Hining is furious, the replacement catapult parts haven't arrived and the rookie catapult engineer has gone missing in hostile Isafdar.
It's a good thing, then, that a bold adventurer with your Construction knowledge is in the area; however, this will take much more effort than simply building furniture. You'll need to source some schematics, collect the finest materials and exert your mind as well as your hammer-hand...and that's just when building the catapult. You will also need to put it through some rigorous tests before the fearsome weapon can be deployed. After all, you'll want to be pretty sure of where your boulders are going to land! As well as some Construction know-how, you will also learn to be more effective when using Castle Wars catapults. Needless to say, this Catapult Construction quest will help make amends for the carnage you caused during your last visit.
Quest Info
- To start, speak to the Tyras Guard at the catapult, to the north of Tyras Camp
- Regicide Quest required
- Level 44 Construction required
- Level 42 Fletching required
- Level 54 Smithing recommended
- Reward includes access to Castle Wars Reward, a new piece of clothing, and a tricky shape puzzle
In Other News
Over the past week, the new music system has been causing issues with server load, leading us to remove some of it so that it doesn't interrupt your enjoyment of the game. We would like to apologise for any inconvenience this has caused you over the past few days - as you can imagine, it is difficult for us to know the exact effect that hundreds of thousands of players, both members and free, will have on servers when we release a new piece of content like this! We have put in a lot of work to optimise the music system, so you can now use it without any server issues at all.
On another musical note, we have looked at those songs that players cannot unlock, due to them being related to completed quests. Anyone who missed out on unlocking a quest-specific track while the music system was deactivated, and who can't return to the area to unlock it again, will have the track unlocked for them in this update. As always, if you notice any further issues with this or any other content, please do send us a bug report. Your support is incredibly helpful in these matters.
Audio Updates and More
Posted by Data
Posted at 6th February 2008, 1:53AM GMT
Taken from www.runescape.com:
The bards of Runescape have been handed the task of creating a music player that is simpler to use, offering more advanced options. Well, they have certainly managed it, and this week sees its release! Previously, travelling across the world of RuneScape meant frequent changes of music, often playing only the early parts of songs. Now, our new music system plays songs all the way to the end, at which point a new song is chosen that is appropriate to your area - provided you have unlocked it of course!
There are a couple of exceptions to this rule: if you unlock a track by entering a new area, the system will interrupt your current song in favour of the new tune, ensuring that you hear all new songs. Also, if you encounter a boss NPC or start a cutscene with added music, the system will, of course, interrupt your current song to play the appropriate tune to accompany the action. You still have the ability to manually choose your tunes by clicking on the song name. This will, of course, interrupt the current song to play your chosen tune, as it always has. We have also kept the 'loop song on/off' button (which now looks a little like a recycle symbol) so you can listen to your favourite song repeatedly.
Song Unlocking Changes
We have added a right-click option to locked song names in the music player, which will tell you exactly where to unlock it. This means that you don't need to hunt through the Knowledge Base to find out where "Throne of the Demon" can be unlocked, for instance.
The 500 Song Emote
We have introduced a brand new emote, which is only available to those true adventurers who have unlocked 500 songs. As soon as this 500th song has been unlocked, you will be able to use the brand new 'Air Guitar' emote, with added sound - enjoy!
Sound Effect Improvements
We have revisited many areas and quests, adding missing sounds and making various improvements to them. As you travel the world, you should notice new and improved sound effects, including:
- Torches crackling in caves and dungeons
- Floorboards creaking in Draynor Manor
- Improved sounds for doors
- Sounds for lighting/extinguishing lanterns and candles
- Various improved background sounds
There are too many changes to list here, but hopefully the extra atmospherics will make your game experience more immersive and interesting!
Improvements to Existing Songs
We have also made improvements to many existing songs and instruments in the game, some of which are obvious, some more subtle; see if you can find which ones have been changed! We hope you enjoy the changes we've made to Runescape's audio this week. We are open to future suggestions, so keep them coming in!
Edgeville Dungeon Area Improvement
Venture, if you dare, into the depths of the newly-improved Edgeville Dungeon. Whether you want to dice with chaos druids or stand tall amongst giants then come on down, the graphically improved dungeon awaits you. Who knows, you might make it out alive - unlike some of the other inhabitants!
In Other News...
Balance has been restored! Players can now obtain Summoning XP from the Tears of Guthix minigame. Genie lamps can also grant your Summoning wishes in a similar fashion. Kebbit fur no longer floats when dropped on the floor. Now, it actually obeys the laws of gravity and will appear at the correct height.
The Carrallangar teleport in the Ancient Magicks spellbook wasn't teleporting to the right place. This has been fixed and you should now teleport to the correct location instead of arriving slightly further to the west. The ogres and spiders outside of Oo'glog have been relocated slightly, as they were scaring the chinchompas away. Players can now hunt these creatures without as much interruption.