contenttop
Treasure Trails - Riddles

Riddles are simply a minor hint as to which NPC or spot you need to talk to or dig, respectively. Often times, when speaking with an NPC, they will give you one of three puzzles to complete.

Quickfind Table
E
J
K
N
Q
U
V
X
Z


Riddle
Answer and Location
"46 is my number. My body is the colour of burnt orange and crawls with those with eight. 3 mouths I have yet I can not eat. My blinking blue eye hides my grave."
Dig in the on top of the Sapphire at the Sapphire respawn, in Level- 46 Wilderness
"'A bag belt only?' He asked his balding brothers."
Speak with Abbot Langley, located in the Monastery, west of Ice Mountain
"Aggie I see. Lonely and southern I feel. I am neither inside nor outside the house, yet no house would be complete without me. Your treasure waits beneath me."
Dig in Aggie's house, located north of Draynor Bank
"A great view - watch the drying hides get splashed. Check the box you are sat on."
Search the boxes on the second floor of the house, just north of Baxtorian Falls
"A town with a different sort of nightlife is your destination. Search for some crates in one of its houses."
Search the boxes in the clothes shop in Canifis. You must have completed the Priest in Peril Quest
"And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths."
Dig where the three roads meet in Etceteria, just east of Miscellania (You need to take a boat from Rellekka, Fremennik Trials Quest to access the island)
"Beware of the dog."*
Head to the Ardougne Mansion and kill one of the Guard Dogs to receive a key
"Barbarians rule ok."*
In the Barbarian Village, kill a male barbarian to receive a key
"Come to the evil ledge. Yew know you want to and try not to get stung."
South of Edgeville bank, near the Yew Trees, dig east of the southern Yew Tree
"Citric Cellar."
Speak to Heckel Funch, on the second floor of the Grand Tree, the eastern side of the canopy
"Covered In Shadows, the center of the circle is where you will find the answer."
In Mor'ton, dig just a bit south of the Mor'ton General Store. You must have at least started the Nature Spirit Quest
"Don't forget to feed the chickens."
Kill a few chickens to receive the key for the drawers
"Dig near some giant mushrooms behind the Grand Tree."
Dig on the west side of the larder mushroom just northwest of the Grand Tree
"Find a bar with a center fountain in its city. Go upstairs and get changed."
Head the the Blue Moon Inn in Varrock, near the wilderness. You'll receive a "Beware of Dog" message. Head to the mansion in Ardougne, and kill a Guard Dog for the to the drawers
"Find a crate close to the monks who like to paaarty."
Head to the Monastery, directly south from Ardougne. Search the crate on the southeastern side, inside the building
"Four blades I have yet I draw no blood; but I mash and turn my victims to powder. Search in my head, search in my rafters Where my blades are louder."
Search the crate on the top floor of the Windmill between Lumbridge and Draynor Village
"Generally speaking, his nose was very bent."
Speak with General Bentnoze in the Goblin Village, northwest of Falador
"Go the the village being attacked by trolls, search the drawers in one of the houses."
Head to Dunstan's house, just east of the Castle in Burthope. You'll receive a "Wait 'til I get my hands on Penda, he's nicked the key again" message. Head to the pub just a bit south, kill Penda and take the key to the drawers
"Go to this building to be illuminated, and search the drawers while you are there."
Search the drawers in the Lighthouse, southwest of Rellekka, north of the Barbarian Agility Arena. You must have at least started the Horror from the Deep Quest. You'll receive a "I'm guarding the key at the market" message. Head back to Rellekka, and kill a guard for the key
"His head might be hollow, but the crates nearby are filled with surprises."
Search in the crate just west of the Golem at Uzer, in the desert. Take a magic carpet if you can. You must have at least started the Tourist Trap Quest
"I am the token of the strongest love. My middle is empty, I have no beginning or end. My eye is red yet I can fit like a glove. Go to the place where money they lend. And dig by the gate to be my friend."
Dig by the gate, downstairs in the western bank of Varrock
"Identify the back of this over-acting brother. (He's a long way from home)"
Speak to the Monk in the Dueling Arena, near the altar
"If a man carried my burden, he would break his back. I am not rich, but leave silver in my track. Speak to the keeper of this trail."
The answer is a Snail. Head to Port Sarim and speak to the owner of the fishing shop
"I lie lonely and forgotten in mid wilderness Where the dead rise from their beds Feel free to quarrel and wind me up And dig while you shoot their heads."
Head to the Graveyard of Shadows and dig in the spot where the crossbow respawn is
"In a village made of bamboo look for some crates under one of the houses."
Search the crates on the eastern side of the entrance to Tai Bwo Wannai, south of Brimhaven
"In a town with guards armed with maces, search the upstairs room of the public house."
Search the drawers upstairs of the tavern in Ardougne, just west over the river. You'll receive a "Beware of Dog" message. Head to the mansion in Ardougne, and kill a Guard Dog for the to the drawers
"In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank."
Head to the house just south of the Northern Ardougne bank. You'll receive a "It's a guard's life" message. Kill a guard to receive a key to the drawers
"In a town where wizards hang out search upstairs of the large house to the North."
Search the chest upstairs of the house just north of the Magic Guild in Yanille. You'll receive a "Stand by your man" message. Head back downstairs and kill a man for the key to the chest
"It's a guards' life."*
Kill a guard to receive a key
"I'm guarding the key at the market."
Head to Rellekka, and kill a guard for the key
"It seems to have reached the end of the line, and its still empty."
Search one of the empty mine carts, near the scorpions in the southeastern part of the Dwarven Mine
"It seems the archers have lost more than their needles."
Search in the haystack, near the southeast, inside the Ranger's Guild
"Look for some locked drawers in the house opposite a workshop in a town where everyone has perfect vision."
Search the drawers of the house that contain the anvils, just west of the Seer's Village Bank. You'll receive a "Don't forget to feed the chickens" message. Head west to Hemenster and kill a chicken for the key to the drawers
"Mine was the strangest birth under the sun. I left the crimson sack yet my life had not begun. Entered the World, and yet was seen by none."
Dig at the red spider egg respawn, located to the east inside of the Karamja Volcano
"Must be full of railings."
Search the crate near the start of the Dwarf Cannon Quest
"My Giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it Dig near my green bubbles."
Dig beside the cauldron near the Moss Giants, inside the Varrock Sewers
"My home is grey and stone A castle with a search for a meal Hidden in some drawers I am across from a wooden wheel."
Search the drawers on the second floor with the spinning wheel inside of it, of Lumbridge Castle
"My name is like a tree, yet it is spelled with a "g" come see the fur which is right near me."
Speak to Wilough, near the fur merchant, Baerek in Varrock Square
"Often examined by learners of what has passed, find me where words of wisdom speak volumes."
Speak to the Examiner at the Digsite, located north of Al Kharid
"One of the sailors in Port Sarim is your next destination."
Speak to Captain Tobias in Port Sarim, just east of the fishing store
"One of the wizards might have the key..."*
Kill a wizard in the Wizard's Tower, located south of Draynor Village to get a key
"Property of Black Heather"*
Kill Black Heather in the Bandit Camp in the wilderness, located north of the Dark Knight Castle
"Property of the Clocktower Monastery"*
Kill a monk at the monastery, just south of Ardougne to receive a key
"Probably filled with wizards' socks"*
Search in the basement of the Wizard's Tower, where Sedridor resides. You'll receive a "One of the wizards might have the key..." message. Kill a wizard to receive the key to the drawers
"Probably filled with books on magic."
Search in the bookshelves in the basement of the Wizard's Tower, where Sedridor resides
"Read "How to breed scorpions." by O.W.Thathurt."
Search the bookshelf on the second floor of Thormac's Tower, just west of the Legends Guild
"Search the drawers upstairs in a house in a village where the pirates have a good time."*
Search the house directly across from the pub in Brimhaven. You'll receive a "Shiver me timbers!" message. Go outside and kill a pirate for the key to the drawers
"Search the drawers on the first floor of a house overlooking Ardougne Market."
Search the drawers in the house behind the northern silk stall in Ardougne
"Search the chest in the Duke of Lumbridge's bedroom."
Head the Duke Horacio's bedroom and search the chest
"Search the boxes in the goblin house near Lumbridge."
Search the boxes in the house northeast of Lumbridge, east of the river where the fishing spots are located
"Search the crates near a cart in Varrock."
Search the crates outside of the Varrock Palace, east of the circular walkway before you reach the castle walls
"Search the chests upstairs of shops in Port Sarim."
Search the chest on the second floor of the Port Sarim food store
"Search the tents in the Imperial Guard Camp in Burthorpe for some boxes."
Search the boxes in the most northwestern tent where the guards are training in Burthrope
"Search inside the drawers next to the spinning wheel in a building on the left side of the road walking to Hemenster."
Search the drawers on the second floor of the house just north of the Yew Trees in Seer's Village
"Search the crates in the Guard House of the Northern Gate of East Ardougne."
Search crates in the guard house, east across the river, near that northern entrance
"Speak to the staff in Sinclair Mansion."
Speak to Lousia in the Sinclair Mansion, north up the road just east of the Seer's Village Bank
"Shiver me timbers!"*
Go outside and kill a pirate for the key
"'Small Shoe' often found with rod on mushroom."
Speak to one of the Gnome Trainers inside the Gnome Stronghold Agility Arena
"Snah? I feel all confused like one of those cakes..."
Speak with Hans just inside Lumbridge Caste
"Someone watching the fights in the Duel Arena is your next destination."
Speak to Jeed at the Duel Arena
"Speak to a referee."
Speak the a referee and the Gnome-Ball course, just west of the Grand Tree
"Stand by your man"*
Head back downstairs and kill a man for the key
"Surprising? I bet he is..."
Speak with Sir Prysin in the western room of Varrock Castle
"This aviator is at the peak of his profession."
Speak to the gnome near the Gnome Glider on White Wolf Mountain
"The beasts to my east snap claws and tails the rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish."
Dig at the torch in between the Penguin Cage and Scorpion Cage in the Ardougne Zoo
"The crate in the tower of a church is your next location."
Search in the crate on the second floor of the chapel in East Ardougne
"The crate in the ground floor of a church is your next location."
Search the crate right next to the ladder in the Chapel in East Ardougne
"The Keeper of Melzar's...Spare? Skeleton? Anar?"
Speak with Oziach, who sells the Rune Plates just northwest of the Edgeville Bank
"There is no "worthier" lord."
Speak to Lord Iowerth in the Elven Camp. You must have at least started the Regicide Quest
"The dead red dragon looks down on this chest. He must really dig the view."*
Search the chest under the dragon's head inside the building where the archaeological expert is located in the Digsite. You'll receive a "Barbarians rule ok" message. In the Barbarian Village, kill a male barbarian to receive a key for the chest
"This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer."
Search the bookshelf in the house to the north of the river in Shilo Village
"The cheapest water for miles around but they react badly with religious icons."
Search the boxes in the general store at the Bandit Camp in the desert. You must have at least started the Tourist Trap Quest
"This crate holds a better reward than a broken arrow."
Search the crates in the Ranger's Guild, behind the bow and arrow merchant
"This crate is mine, all mine, even if it is in the middle of the desert."
Search the crate next to the mining cart Desert Mining Camp. You must have at least started the Tourist Trap Quest
"Try not to step on any aquatic nasties while searching this crate."
Search the crate inside the house, west of the range, on the Sea Slug Platform. You must have at least started the Sea Slug Quest
"Wait 'til I get my hands on Penda, he's nicked the key again"*
Head to the pub just a bit south, kill Penda and take the key
"When no weapons are at hand, now it is time to reflect, in Saradomin's name! Redemption draws closer..."
Search the drawers in the house with the Glassblwoing pipe respawn, on Entrana
"When you get tired of fighting, go deep, deep down until you need an antidote."
Bring an anti-posion, and search the crate near the stairs leading up down where the Poison Spiders are located
"You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel."*
Search the chest in Varrock Chapel. You'll receive a "Property of the Clocktower Monastery" message. Kill a monk at the monastery, just south of Ardougne to receive a key to the chest
"You will need to under cook to solve this one."
Search the crate in the Lumbridge Castle basement
"You have all of the elements available to solve this clue. Fortunately you do not have to go as far as to stand in a draft."
Search the crates downstairs of the anvil house, just west of the Seer's Village bank. The crates are north of the anvil bench, close the the Air Elemental room. You need a Battered Key to open the odd-looking door to get down the the area, which is obtained in the Elemental Workshop Quest


*Note: These are the second halves of some of the riddles.

Puzzle Boxes

Completing these puzzles differ from player to player. Refer to the pictures below if you need any form of guidance.

Completed Puzzle Images
Troll
Completed Troll Puzzle
Castle
Completed Castle Puzzle
Tree
Completed Troll Puzzle


Click here to return to the Treasure Trails Guide.

contentbot